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Re: Get this AI slop off of BGA
Posted: 14 August 2026, 20:55
by ALN_Orca
Optimal Play wrote: ↑14 August 2026, 18:30
At the very least this should have an AI disclosure like you're starting to see on other services such as Steam. And ideally a tag so you can filter it out when browsing games.
100% agreed
Re: Get this AI slop off of BGA
Posted: 14 August 2026, 22:43
by Unigoat_Edition
CoreyHardt wrote: ↑14 August 2026, 14:28
We pay for subscriptions here, I don't enjoy seeing crappy AI spam across the front page of the website.
Plenty of good games to find and adapt that aren't regurgitated junk like this.
Thanks for raising this — it's a fair question given how AI tooling is evolving in illustration work.
To clarify the process: the images were created by Guillaume Alarie, the game's author. He trained his own AI model exclusively on his own original artwork, which the model then used to generate a base set of illustrations. Those outputs were subsequently refined and retouched by hand to arrive at the final artwork used in the game.
We understand the concerns around AI-assisted art, and we take them seriously. In this case, the tool functioned as an extension of the illustrator's own creative process rather than as an independent artist — the model was trained solely on Guillaume's own body of work, and he directed and finalized every image himself. For that reason, we believe the artist credit accurately reflects who created the artwork.
Happy to answer any further questions about the process.
Re: Get this AI slop off of BGA
Posted: 15 August 2026, 04:46
by Widderz
Thanks for letting us know its Ai slop. BGA take this garbage down.
Re: Get this AI slop off of BGA
Posted: 15 August 2026, 13:51
by amefurihana
Unigoat_Edition wrote: ↑14 August 2026, 22:43
CoreyHardt wrote: ↑14 August 2026, 14:28
We pay for subscriptions here, I don't enjoy seeing crappy AI spam across the front page of the website.
Plenty of good games to find and adapt that aren't regurgitated junk like this.
Thanks for raising this — it's a fair question given how AI tooling is evolving in illustration work.
To clarify the process: the images were created by Guillaume Alarie, the game's author. He trained his own AI model exclusively on his own original artwork, which the model then used to generate a base set of illustrations. Those outputs were subsequently refined and retouched by hand to arrive at the final artwork used in the game.
We understand the concerns around AI-assisted art, and we take them seriously. In this case, the tool functioned as an extension of the illustrator's own creative process rather than as an independent artist — the model was trained solely on Guillaume's own body of work, and he directed and finalized every image himself. For that reason, we believe the artist credit accurately reflects who created the artwork.
Happy to answer any further questions about the process.
I would much rather see the creator's actual art being used rather than an AI rendering of his art, if that claim is even true. At best, this effort is just lazy and it reflects poorly on the creator and publisher.
Re: Get this AI slop off of BGA
Posted: 15 August 2026, 14:58
by ivy_saurus
Agree with all of this, it's so disappointing to see. I've been a premium member for a literal decade, this is the first time I've seriously considered ending that streak.
Re: Get this AI slop off of BGA
Posted: 15 August 2026, 15:43
by Dullorb
I can live with AI art. My two complaints are:
1) The tutorial is even worse than the artwork. Being told "this card lets your horde" or "this card lets you smash" without explaining what hording or smashing allow you to do is unhelpful. And the intuitively obvious "you almost never want to move the yarn away from your own goal" without explaining what a rare condition where that isn't true would be is unhelpful.
2) The game seems to be very random. You get to choose which of the 5 cards in your hand you are allowed to play, but from what I did understand of the tutorial your best card to play will be entirely dependent on whether your opponent played a card that you can respond to, or if they didn't and your turn is not productive.
Re: Get this AI slop off of BGA
Posted: 15 August 2026, 15:52
by isol8n
Unigoat_Edition wrote: ↑14 August 2026, 22:43
CoreyHardt wrote: ↑14 August 2026, 14:28
We pay for subscriptions here, I don't enjoy seeing crappy AI spam across the front page of the website.
Plenty of good games to find and adapt that aren't regurgitated junk like this.
Thanks for raising this — it's a fair question given how AI tooling is evolving in illustration work.
To clarify the process: the images were created by Guillaume Alarie, the game's author. He trained his own AI model exclusively on his own original artwork, which the model then used to generate a base set of illustrations. Those outputs were subsequently refined and retouched by hand to arrive at the final artwork used in the game.
We understand the concerns around AI-assisted art, and we take them seriously. In this case, the tool functioned as an extension of the illustrator's own creative process rather than as an independent artist — the model was trained solely on Guillaume's own body of work, and he directed and finalized every image himself. For that reason, we believe the artist credit accurately reflects who created the artwork.
Happy to answer any further questions about the process.
What a clear misunderstanding of how AI works. Unless this artist is some AI savant, they are using models that already have be trained on other art. There are very few models at this point that don't have plagiarism baked right in. That's why this is so undeniably AI generated from its visuals. The AI is biased to produce this look and feel. Get it out of here!
Re: Get this AI slop off of BGA
Posted: 15 August 2026, 15:53
by IAmAStern
That bogus response about the illustration process is so intentionally vague it informs nothing. The artist used their own artwork to train an AI model? That could mean he drew 01 cat, and told any tool to spit out a 100. He then manually edited the AI's output? Newsflash: that is how you use AI for literally anything, by iteratively reading its output and telling it to tweak it. Whether he increased the brightness or the saturation of the slop after is completely beside the point, the images are so blatantly AI slop, I could probably produce the same results without feeding an AI model absolutely anything new. It's crazy that this is promoted on the homepage of BGA,this outrage would have been deemed obvious by anyone who hasn't lived under a rock for the past 3 years
Re: Get this AI slop off of BGA
Posted: 15 August 2026, 16:12
by isol8n
isol8n wrote: ↑15 August 2026, 15:52
Unigoat_Edition wrote: ↑14 August 2026, 22:43
CoreyHardt wrote: ↑14 August 2026, 14:28
We pay for subscriptions here, I don't enjoy seeing crappy AI spam across the front page of the website.
Plenty of good games to find and adapt that aren't regurgitated junk like this.
Thanks for raising this — it's a fair question given how AI tooling is evolving in illustration work.
To clarify the process: the images were created by Guillaume Alarie, the game's author. He trained his own AI model exclusively on his own original artwork, which the model then used to generate a base set of illustrations. Those outputs were subsequently refined and retouched by hand to arrive at the final artwork used in the game.
We understand the concerns around AI-assisted art, and we take them seriously. In this case, the tool functioned as an extension of the illustrator's own creative process rather than as an independent artist — the model was trained solely on Guillaume's own body of work, and he directed and finalized every image himself. For that reason, we believe the artist credit accurately reflects who created the artwork.
Happy to answer any further questions about the process.
What a clear misunderstanding of how AI works. Unless this artist is some AI savant, they are using models that already have be trained on other art. There are very few models at this point that don't have plagiarism baked right in. That's why this is so undeniably AI generated from its visuals. The AI is biased to produce this look and feel. Get it out of here!
I have reviewed this "artists" portfolio. I'm sure they're quite the competent industrial designer but everything they have done for board games is very simple iconography. So either the company is lying or the artist is. Very aggravating.
Re: Get this AI slop off of BGA
Posted: 15 August 2026, 17:14
by CeartGoLeor
Optimal Play wrote: ↑14 August 2026, 18:30
At the very least this should have an AI disclosure like you're starting to see on other services such as Steam. And ideally a tag so you can filter it out when browsing games.
I made a thread in the Suggestions Forum asking to "Require games to disclose AI Art" and a Suggestion in the Bug Reports to "Tell Users if a Game uses AI Art"
I encourage anyone else bothered by this to back these suggestions and/or make better, clearer reports and threads themselves. I'm glad man of us feel the same way. But it needs highlighting in the site suggestions.