Yes, please! I don't want to support slop creators! Flag that nonsense.
Require Games to disclosure AI Art
Re: Require Games to disclosure AI Art
Giving them the benefit of the doubt that they are able to tell a model to bias itself towards their own art, I doubt it is ONLY trained in his art. Plus it "looks" like an LLM art style / filter.CeartGoLeor wrote: ↑15 August 2026, 16:27I saw that explanation and to be honest I didn't understand if itmade it less unethical. It sounds like you have a better understand of how AI works than I do. Why does that explanation not hold up?
Even if it actually was less unethical, I still wouldn't want to play a game with AI Art. I don't want to support games with an AI look.
Either way, I dislike AI "Art" and seeing that game made me wonder how many other games on BGA are using AI art. Some might be better at being less blatant. It has made me suspicious of newer games on BGA. And I think a lot more people would like to know in advance if a game contains AI Art or
ONLY Human Made Art.
I strongly suspect there is a base model that has digested of all the stolen art upon which customization is added, although I cannot claim to have looked into that aspect. It just seems logical that there would need to be a huge volume of work with which to learn from. Also, if there was enough of their own art to feed the AI, why not just do it yourself if you already have that high a volume of work to draw from and modify your own art to suit the game in traditional tools? I'm not buying their argument.
Plus the environmental issues.
Other known LLM slop on BGA off the top of my head:
Memory - Used to state chatgpt for designer and art, now says uncredited. Probably coded with LLM help.
Fall of Lumen - They admit to LLM use in the BGG forums several times and aren't trying to hide it. They said they noted it on the kickstarter too. Art, parts of the manual, and the rules video are LLM involved. Unknown to me if the game design or game coding was.
Golfie - One video I randomly clicked on from the publisher (same as Catatac) the other day is clearly LLM. I do not recall if the game itself looked like LLM back when I played it.
EDIT TO ADD: Nemesis: Retaliation
Last edited by lefalaf on 16 August 2026, 10:07, edited 1 time in total.
Re: Require Games to disclosure AI Art
I'd rather ban poor design, substandard coding and stolen/cheesy artwork. And require disclosure of non-vegan production and sustainable paper/wooden components.
Focus on the result, not on the tool.
Focus on the result, not on the tool.
Re: Require Games to disclosure AI Art
LLM tools are resource hogs and are the definition of unsustainable, so...
Re: Require Games to disclosure AI Art
100% agreed, this would be very good
- NaturallyCG
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Re: Require Games to disclosure AI Art
100% agree. This really has to be done...
- cardboardtime
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- Joined: 04 June 2020, 15:15
Re: Require Games to disclosure AI Art
Absolutely support this and needs to be done.
Re: Require Games to disclosure AI Art
There is a bug report for tagging games using AI art, see (and vote, if you like) at https://boardgamearena.com/bug?id=238172
I already commented there, before I found this forum thread. So, as a forum is a better place for discussion, I repost it here:
I don’t want to discuss, whether AI art is good or bad and whether it is plagiarism or inspiration (most human artists don’t create art from blank, they know arts by other artists, have studied art history and styles). There are good arguments for both sides. So, let’s say, tagging games with „uses AI art“ may be a compromise.
But then, we need to discuss, when a game should be considered „using AI art“? Is a painting by a human, that gets improved by AI filters an AI art? Does it count, if a single image is AI generated?
And who will decide if a game gets the „using AI art“ tag? The publisher? The developer (for the BGA version)? A BGA paid stuff? The BGA Community? And how do you proof that a game uses AI art, if the publisher does not label the retail version as „using AI art“? Just looking at it and saying „that looks like AI“? Or only, if the image is marked as AI (watermark?)?
And how to handle the already existing 1000+ games?
I already commented there, before I found this forum thread. So, as a forum is a better place for discussion, I repost it here:
I don’t want to discuss, whether AI art is good or bad and whether it is plagiarism or inspiration (most human artists don’t create art from blank, they know arts by other artists, have studied art history and styles). There are good arguments for both sides. So, let’s say, tagging games with „uses AI art“ may be a compromise.
But then, we need to discuss, when a game should be considered „using AI art“? Is a painting by a human, that gets improved by AI filters an AI art? Does it count, if a single image is AI generated?
And who will decide if a game gets the „using AI art“ tag? The publisher? The developer (for the BGA version)? A BGA paid stuff? The BGA Community? And how do you proof that a game uses AI art, if the publisher does not label the retail version as „using AI art“? Just looking at it and saying „that looks like AI“? Or only, if the image is marked as AI (watermark?)?
And how to handle the already existing 1000+ games?
- CeartGoLeor
- Posts: 23
- Joined: 22 May 2020, 21:25
Re: Require Games to disclosure AI Art
Those are fair questions to ask. And one I would like to see answers from others.Thomas wrote: ↑18 August 2026, 06:28 But then, we need to discuss, when a game should be considered „using AI art“? Is a painting by a human, that gets improved by AI filters an AI art? Does it count, if a single image is AI generated?
And who will decide if a game gets the „using AI art“ tag? The publisher? The developer (for the BGA version)? A BGA paid stuff? The BGA Community? And how do you proof that a game uses AI art, if the publisher does not label the retail version as „using AI art“? Just looking at it and saying „that looks like AI“? Or only, if the image is marked as AI (watermark?)?
And how to handle the already existing 1000+ games?
For me a game containing any AI Art should quaify. It's the easiest place to draw the line. If most of the Artwork in a game is not AI generated, it seems particularly unneccessary to use AI Art on only 1-2 images. I think it could also be a very cop out to say the art is a "collaboration between me and the AI". I've seen a similar excuse being used on a blatantly obvious AI Art game. "Or the artist touched up AI images". I think if any AI imagery is used it should be labelled as such. It's easy to gradually push the line out to a higher proportion of AI generated imagery if partially AI Art gets a pass.
The more difficult question is how to know if a game uses AI Artwork. While more blatant examples can seem obvious, vibes isn't enough to go on. Sometimes it is already publicly admitted that AI artwork was used in the retail game. But it is a problem when not disclosed.
One thing BGA could do when licencing a game is to ask for a written declaration on whether any AI artwork is in the game and that if they are later found to be lying it could result in voiding the licence deal and require BGA to be refunded.
Asmodée own the site a signficant proportion of the games on the website are published by Asmodée owned companies. So they should know when games under their umbrella contain AI Art.
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DrunkCat1337
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