[Sorry. Somehow I double posted.]
Bending Time
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AshleyShea
- Posts: 32
- Joined: 16 September 2017, 22:12
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AshleyShea
- Posts: 32
- Joined: 16 September 2017, 22:12
Re: Bending Time
True. The difference is that the time isn’t dropping appropriately. My opponent’s time sat at 19 hours for several days of no turns taken.BarnardsStar wrote: ↑19 August 2026, 07:57
You can see under "table configuration" that this is a 2x/day table, so 12 hours is added to each player's clock when it becomes their turn: https://boardgamearena.com/table?table=896163224 -- but there is a cap of 36 hours which can not be exceeded (well, except for using time jokers).
If somebody hits the cap, or waited 5 hours before taking their turn, it would look like 7 hours were added, but technically, it's 12 hours.
Re: Bending Time
Maybe they used a time joker?
- Meeplelowda
- Posts: 3931
- Joined: 14 March 2020, 10:31
- BarnardsStar
- Posts: 622
- Joined: 02 January 2021, 02:41
Re: Bending Time
In the logs, it looks like it was your turn for four days. But, as others have observed, you would have run out of time (without using a time joker, which you did not).AshleyShea wrote: ↑19 August 2026, 14:02 True. The difference is that the time isn’t dropping appropriately. My opponent’s time sat at 19 hours for several days of no turns taken.
I think we are going to have to wait for this game to be over to get more details. The logs of an in-progress game can be a little wonky, but once it's completed we'll be able to see a chart of both of your "thinking times" as well as getting those thinking times printed in the logs, and things will be clearer.
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AshleyShea
- Posts: 32
- Joined: 16 September 2017, 22:12
Re: Bending Time
The game is now over and it shows my opponent as running out of time while also showing that they had 35h58m left.BarnardsStar wrote: ↑19 August 2026, 18:18In the logs, it looks like it was your turn for four days. But, as others have observed, you would have run out of time (without using a time joker, which you did not).AshleyShea wrote: ↑19 August 2026, 14:02 True. The difference is that the time isn’t dropping appropriately. My opponent’s time sat at 19 hours for several days of no turns taken.
I think we are going to have to wait for this game to be over to get more details. The logs of an in-progress game can be a little wonky, but once it's completed we'll be able to see a chart of both of your "thinking times" as well as getting those thinking times printed in the logs, and things will be clearer.
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FrankJones
- Posts: 2525
- Joined: 30 June 2024, 00:24
Re: Bending Time
That doesn't mean anything unusual happened. The Red clock icon only means the player went into negative clock at some point in the game. This likely occurred earlier in the game. With 12 hours added to the time bank per move, it would be very easy to go negative and then quickly get back to 36 hours in the bank.AshleyShea wrote: ↑19 August 2026, 22:49
The game is now over and it shows my opponent as running out of time while also showing that they had 35h58m left.
- BarnardsStar
- Posts: 622
- Joined: 02 January 2021, 02:41
Re: Bending Time
When the game started it was their turn first, but they didn't make a turn until almost 42 hours had gone by, so they were immediately at -5h45m, but quickly made up for it and never went negative again after that point.AshleyShea wrote: ↑19 August 2026, 22:49 The game is now over and it shows my opponent as running out of time while also showing that they had 35h58m left.
What is particularly interesting to me is your observation that their time "stayed at 19 hours all weekend"—which, to be clear, I believe you—but that is not what the logs now show. The two of you made several turns over the weekend, and the clocks show in the logs as adjusting appropriately give the table config and intervals between turns. I think there must have been some sort of display glitch in the clock? Did you, by any chance, happen to just leave the page open all weekend? I'd imagine not, but I have to ask...
As a sidebar, I'm also looking at the "thinking time" chart at the bottom of the replay here and trying to figure out what the heck is going on with the time scale on the X-axis... https://boardgamearena.com/gamereview?table=896163224 The first major tick is at 3 hours, which appears to be 3 hours after your opponent finally took a move, not 3 hours from the beginning of the game. And then the subsequent major ticks are labeled 1 day, 2 days, and then 4-9 days. Anybody following this thread know what's going on here?
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FrankJones
- Posts: 2525
- Joined: 30 June 2024, 00:24
Re: Bending Time
The scale graphs on BGA make no sense. Have you looked at the scale graph for a player's performance in a game over time? The x-axis is nonsense.
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AshleyShea
- Posts: 32
- Joined: 16 September 2017, 22:12
Re: Bending Time
BarnardsStar wrote: ↑20 August 2026, 03:26When the game started it was their turn first, but they didn't make a turn until almost 42 hours had gone by, so they were immediately at -5h45m, but quickly made up for it and never went negative again after that point.AshleyShea wrote: ↑19 August 2026, 22:49 The game is now over and it shows my opponent as running out of time while also showing that they had 35h58m left.
What is particularly interesting to me is your observation that their time "stayed at 19 hours all weekend"—which, to be clear, I believe you—but that is not what the logs now show. The two of you made several turns over the weekend, and the clocks show in the logs as adjusting appropriately give the table config and intervals between turns. I think there must have been some sort of display glitch in the clock? Did you, by any chance, happen to just leave the page open all weekend? I'd imagine not, but I have to ask...
Maybe it was just a display glitch on my end. I kept peeking in the game to see if my opponent had played because they seemed to go many days between plays. Each time I looked, they were still at 19 hours, even though multiple hours, if not days, had passed.