Re: Bending Time
Posted: 19 August 2026, 14:00
[Sorry. Somehow I double posted.]
True. The difference is that the time isn’t dropping appropriately. My opponent’s time sat at 19 hours for several days of no turns taken.BarnardsStar wrote: ↑19 August 2026, 07:57
You can see under "table configuration" that this is a 2x/day table, so 12 hours is added to each player's clock when it becomes their turn: https://boardgamearena.com/table?table=896163224 -- but there is a cap of 36 hours which can not be exceeded (well, except for using time jokers).
If somebody hits the cap, or waited 5 hours before taking their turn, it would look like 7 hours were added, but technically, it's 12 hours.
In the logs, it looks like it was your turn for four days. But, as others have observed, you would have run out of time (without using a time joker, which you did not).AshleyShea wrote: ↑19 August 2026, 14:02 True. The difference is that the time isn’t dropping appropriately. My opponent’s time sat at 19 hours for several days of no turns taken.
The game is now over and it shows my opponent as running out of time while also showing that they had 35h58m left.BarnardsStar wrote: ↑19 August 2026, 18:18In the logs, it looks like it was your turn for four days. But, as others have observed, you would have run out of time (without using a time joker, which you did not).AshleyShea wrote: ↑19 August 2026, 14:02 True. The difference is that the time isn’t dropping appropriately. My opponent’s time sat at 19 hours for several days of no turns taken.
I think we are going to have to wait for this game to be over to get more details. The logs of an in-progress game can be a little wonky, but once it's completed we'll be able to see a chart of both of your "thinking times" as well as getting those thinking times printed in the logs, and things will be clearer.
That doesn't mean anything unusual happened. The Red clock icon only means the player went into negative clock at some point in the game. This likely occurred earlier in the game. With 12 hours added to the time bank per move, it would be very easy to go negative and then quickly get back to 36 hours in the bank.AshleyShea wrote: ↑19 August 2026, 22:49
The game is now over and it shows my opponent as running out of time while also showing that they had 35h58m left.
When the game started it was their turn first, but they didn't make a turn until almost 42 hours had gone by, so they were immediately at -5h45m, but quickly made up for it and never went negative again after that point.AshleyShea wrote: ↑19 August 2026, 22:49 The game is now over and it shows my opponent as running out of time while also showing that they had 35h58m left.
BarnardsStar wrote: ↑20 August 2026, 03:26When the game started it was their turn first, but they didn't make a turn until almost 42 hours had gone by, so they were immediately at -5h45m, but quickly made up for it and never went negative again after that point.AshleyShea wrote: ↑19 August 2026, 22:49 The game is now over and it shows my opponent as running out of time while also showing that they had 35h58m left.
What is particularly interesting to me is your observation that their time "stayed at 19 hours all weekend"—which, to be clear, I believe you—but that is not what the logs now show. The two of you made several turns over the weekend, and the clocks show in the logs as adjusting appropriately give the table config and intervals between turns. I think there must have been some sort of display glitch in the clock? Did you, by any chance, happen to just leave the page open all weekend? I'd imagine not, but I have to ask...