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Re: Fixing Validated Translations

Posted: 02 July 2015, 07:46
by Jest Phulin
Sawyer Einherjar wrote:Heyo,

I had changed this string before from hits to gewonnen. As the word hits (succès (fr), hits (en)) is displayed on your profile page next to a certain percentage. I thought this would be the percentage of games won by total amount of games played but these percentages seem to be off by loads for quite some of my games (example 33 games played 4 wins 33% won? should be 12%). Changed it back to gewonnen now, becuase i agree hits just looks dull. Maybe a moderator could elaborate a bit on said numbers?

cheers,
Sawyer
I'm not a moderator, but I seem to recall this from somewhere...

The hits percentage is how likely you are to win a 2-player game, even if you have played games with more people.
So, let's say 4 people each play 4 games with each other, each of them winning once. They will have a win % of 25%. However, since they are all even, they will end up having hit % of 50% -- 50-50 chance of them beating each individual player.

Re: Fixing Validated Translations

Posted: 02 July 2015, 13:48
by qwertasdfg
anakbawang wrote: Just out of curiosity, who validates the Indonesian translations?

Time.

If a translation isn't changed for 60 (?) days then they are validated as no one who plays in that language has seen a reason to change it. Thus it is highly likely that translation was correct.

Re: Fixing Validated Translations

Posted: 02 July 2015, 22:12
by Een
@anakbawang:

I have fixed the bad copy pasting you reported for the Indonesian translation of RFTG. Thanks!

I'll add to qwertasdfg's explanation about validation that players who have already translated more than 100 strings which got validated are considered as "trusted translators" and have the possibility to fix validated strings if they notice some problem. Also, when someone with an interest in improving translations asks for it in the forum, we can update their account to give them the right to fix validated translations. If you have such an interest in proofreading the Indonesian translation, please let me know.

Cheers,
Een

Re: Fixing Validated Translations

Posted: 04 July 2015, 18:39
by anakbawang
qwertasdfg wrote:
anakbawang wrote: Just out of curiosity, who validates the Indonesian translations?

Time.

If a translation isn't changed for 60 (?) days then they are validated as no one who plays in that language has seen a reason to change it. Thus it is highly likely that translation was correct.
This is actually pretty interesting. Is there any statistic showing how many users actually use a certain language (per game module/in general)?
Een wrote:@anakbawang:

I have fixed the bad copy pasting you reported for the Indonesian translation of RFTG. Thanks!

I'll add to qwertasdfg's explanation about validation that players who have already translated more than 100 strings which got validated are considered as "trusted translators" and have the possibility to fix validated strings if they notice some problem. Also, when someone with an interest in improving translations asks for it in the forum, we can update their account to give them the right to fix validated translations. If you have such an interest in proofreading the Indonesian translation, please let me know.

Cheers,
Een
I would feel greatly honored to do so! At the moment the only game I am comfortable with, rules-wise, is RFTG, so I'll start with that. I am starting to regularly play some Through the Ages, that would probably be the next project.

Re: Fixing Validated Translations

Posted: 05 July 2015, 15:30
by Een
anakbawang wrote:Is there any statistic showing how many users actually use a certain language (per game module/in general)?
When we need some specific statistics like this to check if something needs to be improved (and in what direction), we extract them directly from the database.
I don't have anything recent enough to be relevant, last time we looked at this was one year ago.
anakbawang wrote:I would feel greatly honored to do so! At the moment the only game I am comfortable with, rules-wise, is RFTG, so I'll start with that. I am starting to regularly play some Through the Ages, that would probably be the next project.
Done, then! (you might need to logoff/logon for this to take effect).
Have fun and thanks for your interest in improving translations.

Re: Fixing Validated Translations

Posted: 31 December 2015, 07:21
by Gorisanson
Hi:)

There are errors in the Korean tranlation of Quoridor.


${player_name} can't play this turn

${player_name} places a fence

Can't build on top of an existing fence


Please unlock these sentences. Thank you!

Re: Fixing Validated Translations

Posted: 01 January 2016, 04:59
by Gorisanson
Hi.

The validated translations of Hive are not good.

So I want to change them.

Please unlock the translations..

Re: Fixing Validated Translations

Posted: 03 January 2016, 07:32
by Gorisanson
Hi.

I have found some inconcistencies in Korean translations of Puerto Rico among the validated translations.
Can I get the ability to update validated strings? I want to fix all mistranslations that I have found or I will find..

Re: Fixing Validated Translations

Posted: 04 January 2016, 11:29
by Een
Hi Gorslanson,

I updated your account so that you can now fix validated strings.
Thanks for your interest in improving the Korean translation!

Have fun,
Een

Re: Fixing Validated Translations

Posted: 07 January 2016, 20:21
by dudi2
Hi,

there is a problem in the wording of the movement cards in Nautilus, possibly in all languages. As the translation to "German" (and other languages) is already validated, it is not possible to update it for me.

As it is a problem for many languages, I submitted a bug.

http://de.boardgamearena.com/#!bug?id=4189

Best regards,
dudi2