Agreed. My last 100 games are against my friend and we do funny stuff to eachother. I usually wing it and explore some unusual nodes.Bogeyun wrote: ↑21 August 2025, 05:04Just looking at your most recent loss, I'm ~3 gens into the game and the amount of mistakes made already would turn this game from a loss to a win if played more accurately. I'd be willing to bet that at least half of your last 10 losses were winnable games, if not more.HappyMeaI wrote: ↑19 August 2025, 09:23Do I need to 24-7 this game and be over 800 ELO to disagree with this?Bogeyun wrote: ↑18 August 2025, 21:42
it may not have been developed to be a 2p game, but by some chance it ended up being best balanced for 2-3p. Anything above is just pure randomness.
2p & 3p have a decent amount of skill, with most people believing 2p to be the format with least randomness mostly cause of the kingmaking being removed.
I enjoy all formats. I actually prefer 4p to 3p, because the kingmaking tends to balance itself out. Although, generally most ppl will pile on against the highest rated player initially. Personally I have a pretty high W/R in 4p mode and I do think that “pure randomness” isn’t the right way to describe it. There’s plenty of anticipation and setting certain opponents up to open plays up for yourself.
I enjoy 2p just as much and play it a lot for fun, not ranked. If I played rank I could easily reach 6-700 because building ELO is mostly just a commitment thing and it’s inflationary. I definitely do not believe this game to be balanced around 2p. The only thing balanced about it is the fact that either player has the same chance to rng X cards. I’ve been playing with my friend probably 2-3 games a day for many weeks now, and I would say he is fairly good around 500+ elo. We have both had 5+ win streaks against eachother on different occasions, a bunch’ve 2 game streaks, but mostly it’s a 50/50 split.
I’m definitely open to a 7-800 “top elo” playing me HU one game at a time for weeks to see if the frequencies shift. I just don’t believe the 80% W/R thing is accurate. I don’t believe there are “skill-based” answers to things like AI in the first 3 gens, EC, or Protected Habs. I believe there are “luck-based” answers which people will usually use as confirmation bias that it was mostly their ability that helped them overcome these cards. It’s like when you start out with the nuts in poker but get out drawn, or when you start out with a bad hand and draw into the nuts. A lot of players can’t compute that it is mostly the luck of the game, not the skill, that brought them to victory.
Being balanced would mean that any and all opens have a near equal chance of winning against eachother so long as you chose the most optimal opening. It would mean that winrates among similar elo opponents would lean towards 50% over the long run probably with 5-10 pts of std deviation min in this game. It would mean that I can happily choose Thorgate with an average open and defeat someone who chooses Luna with an average open. We know that’s just not the case. So how can we presume 2p is balanced?
Table Terraforming Mars n°717268834
^^ Find a way to win that one, GL.