ChiefPointThief wrote: ↑07 September 2026, 12:26
Care to give examples? Obviously I know this is true. Especially on a site with 1400 games. I just want actual examples so I can understand what games people feel fall under this category.
The one I always think of is 7 Wonders, which has different cards in play at all different player counts, but there's also
Board/Board Size:
Small World
Oracle of Delphi
Available Spaces:
Agricola
Caverna
Viticulture
Architects of the West Kingdom
Then there's the subset where the game is quite different for 2p:
Race for the Galaxy (also the victory point pool depends on number of players I think)
Puerto Rico used to have this, though not sure if that's changed
And like Jellby, I'm certain there are more, but it's hard to recall, especially as I mostly play on BGA these days, which means I often avoid 2p where 3p/4p is available (due to a LOT of time spend playing 2p only IRL with my partner - which was fine, I just wanted a different experience initially on BGA, and am still kind of sticking to that). So the variable setup is done for me, and I don't often notice.
I'm sure there's also games where the number of workers/action points/etc. change depending on your player count. I can't think of any off the top of my head, but I'm certain they exist.
There are also games where the minimum player count is 3p, which would have to be voided by a player leaving a 3p game.
I don't disagree on the general idea, and would happily see it rolled out across games where it makes sense, but it won't apply everywhere and people need to understand why that is (because people will complain that it should be so in games where it isn't appropriate).