sprockitz wrote:
Elo Decay or resetting Elo are terrible options! Either one destroys what we've worked very hard to gain. I primarily only play from Oct-Mar because, while I love board games, I'd rather be outside when the weather is nice...you shouldn't punish me by decaying my Elo when I'm not active. I won't suddenly become average at a game by not playing it for 6 months. Resetting Elo is just a harsher form of decay (or maybe equivalent depending on how decay is implemented).
Before replying to this, I just read through sourisdudesert's top 10 play frequency data, which I found interesting but not particularly surprising. Aside from Stone Age, the only games that seemed to have a lot of recent play by top players were the new ones (which are younger than 60 days old in many cases). Both proposals set out to get these players playing again (obviously, they were driven to play to get to the top, but once there they have no more incentive to play). I still support the decay system strongly (but not the reset system, because I do think that just takes away hard work while the decay system encourages working a little bit just to earn the ability to stay in that top spot), but I think for people in conditions like you described (not playing for specific periods) it would be nice to have an opt-out option where they can essentially just go "unranked" like what happens if you do not play for 60 days. That may be getting too complicated though as I really do not imagine it taking more than a few points to encourage activity. As stated extensively, there would be no reason to decay any unranked person, as they are not gaining the corresponding prestige.
To stay at the top and reap the benefits, you should have to play.
I think changing the point distribution for Elo awards is good. Right now there is too much focus on the very top spots. Going from 50k for 1st down to 12k for 3rd and just 3k for 6th is a HUGE dropoff. Keeping 50k for 1st, why not try 35k for 2nd, 25k for 3rd, 20k for 4-5, 15k for 6-10, 10k for 11-20, and 5k for Elite (ranked in top 5% of active players). The added Elite rank helps for the more popular games, but you could scale the whole system for less popular games, starting with say 30k for 1st. Seasonal ranks would give something similar to these numbers, but again you'd be limited to the prestige gained from your best season + your overall (or just do best season or your overall if you really want to take the importance on overall Elo out as one seasonal 1st has earned you max points).
Changing the prestige distribution seems sensible, but I do not think it would encourage any one to play more. In fact, lowering the top prestige for less popular games may actually make them less popular, so not sure this makes sense as a base ELO system. It would certainly make sense for less popular tournaments to yield less prestige though.
Edit: Oh, and for what it's worth, there would be no reason to decay if ELO was detached from prestige. Pretty much everything anyone has said about separating the two seems sensible though most proposals (even those with tournaments) still seem to link them since only the top ELO players would be eligible for the top prizes even if they do not really play that particular game anymore.