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Re: FAQ: new achievements & XP system

Posted: 22 October 2020, 20:06
by whatshisbucket
frogstar_A wrote: 22 October 2020, 11:07
JPreto wrote: 29 September 2020, 11:22 Why XP points in "Lucky Numbers" (LN) League are 10X inferior to "Yahtzee" (YZ) or other games XP points:

Silver: LN - 8 xp YZ - 75 xp
Gold: LN - 15 xp YZ - 150 xp
Platinum: LN - 30 xp YZ - 300 xp
Diamond: LN - 60 xp. YZ - 600 xp
Elite: LN - 120 xp YZ - 1200 xp
I think there is a problem with Lucky Numbers - it doesn't seem logical that it has such low XP numbers compared to other games. I reported it as a bug but haven't heard anything. It just looks like someone programmed the decimal point in the wrong place for Lucky Numbers!
This is no bug. I believe that these values are based on the popularity at the time the game is added to arena. Since Lucky Numbers joined Season 2 by skipping beta, it was not very popular when it was added. The values for season 3 are the same as the other very popular games.

Re: FAQ: new achievements & XP system

Posted: 23 October 2020, 02:22
by Cheery Dog
Kingdom Builder also had those numbers. I believe it has to do with how long was left in the season for those games when they became fully fledged.
As other than the amount of leagues, none of the other games have anything change between them.

Re: FAQ: new achievements & XP system

Posted: 27 October 2020, 21:39
by frogstar_A
whatshisbucket wrote: 22 October 2020, 20:06
frogstar_A wrote: 22 October 2020, 11:07
JPreto wrote: 29 September 2020, 11:22 Why XP points in "Lucky Numbers" (LN) League are 10X inferior to "Yahtzee" (YZ) or other games XP points:

Silver: LN - 8 xp YZ - 75 xp
Gold: LN - 15 xp YZ - 150 xp
Platinum: LN - 30 xp YZ - 300 xp
Diamond: LN - 60 xp. YZ - 600 xp
Elite: LN - 120 xp YZ - 1200 xp
I think there is a problem with Lucky Numbers - it doesn't seem logical that it has such low XP numbers compared to other games. I reported it as a bug but haven't heard anything. It just looks like someone programmed the decimal point in the wrong place for Lucky Numbers!
This is no bug. I believe that these values are based on the popularity at the time the game is added to arena. Since Lucky Numbers joined Season 2 by skipping beta, it was not very popular when it was added. The values for season 3 are the same as the other very popular games.
AH so it is! Thats good to see

Re: FAQ: new achievements & XP system

Posted: 06 November 2020, 11:59
by cozily
Sorry I haven't read the whole thread.
Is there an outline somewhere of all the existing achievements?

Re: FAQ: new achievements & XP system

Posted: 12 November 2020, 18:14
by frogmind
I was wondering why the same achievement on a game can give 15k for one player and only 6k for another? My example is for Luxor, I got 6K for reaching top1, but I see others have 15k for the same. I fell and climbed back to the top spot but no change in score. Why is this?

Re: FAQ: new achievements & XP system

Posted: 12 November 2020, 18:21
by whatshisbucket
frogmind wrote: 12 November 2020, 18:14 I was wondering why the same achievement on a game can give 15k for one player and only 6k for another? My example is for Luxor, I got 6K for reaching top1, but I see others have 15k for the same. I fell and climbed back to the top spot but no change in score. Why is this?
This is a major flaw in the current implementation. The XP awarded is based on the number of active players when you get the achievement. Evidently the game is more popular now than when you got the achievement.

Re: FAQ: new achievements & XP system

Posted: 12 November 2020, 19:04
by frogmind
whatshisbucket wrote: 12 November 2020, 18:21
frogmind wrote: 12 November 2020, 18:14 I was wondering why the same achievement on a game can give 15k for one player and only 6k for another? My example is for Luxor, I got 6K for reaching top1, but I see others have 15k for the same. I fell and climbed back to the top spot but no change in score. Why is this?
This is a major flaw in the current implementation. The XP awarded is based on the number of active players when you get the achievement. Evidently the game is not as popular as it was when those people got the achievement.
I see, but seems like if you climb back to the top it should readjust the score. I am currently #1 again in Luxor, so the XP should reflect.

Re: FAQ: new achievements & XP system

Posted: 12 November 2020, 19:58
by whatshisbucket
frogmind wrote: 12 November 2020, 19:04
whatshisbucket wrote: 12 November 2020, 18:21
frogmind wrote: 12 November 2020, 18:14 I was wondering why the same achievement on a game can give 15k for one player and only 6k for another? My example is for Luxor, I got 6K for reaching top1, but I see others have 15k for the same. I fell and climbed back to the top spot but no change in score. Why is this?
This is a major flaw in the current implementation. The XP awarded is based on the number of active players when you get the achievement. Evidently the game is not as popular as it was when those people got the achievement.
I see, but seems like if you climb back to the top it should readjust the score. I am currently #1 again in Luxor, so the XP should reflect.
Indeed, we were told that that was implemented, but it is actually not.

Re: FAQ: new achievements & XP system

Posted: 12 November 2020, 22:21
by frogmind
whatshisbucket wrote: 12 November 2020, 19:58
frogmind wrote: 12 November 2020, 19:04
whatshisbucket wrote: 12 November 2020, 18:21

This is a major flaw in the current implementation. The XP awarded is based on the number of active players when you get the achievement. Evidently the game is not as popular as it was when those people got the achievement.
I see, but seems like if you climb back to the top it should readjust the score. I am currently #1 again in Luxor, so the XP should reflect.
Indeed, we were told that that was implemented, but it is actually not.
Thanks

Re: FAQ: new achievements & XP system

Posted: 14 November 2020, 20:32
by T72on1
For Dragon Castle I got 1500 ELO for top 10, then 3000 ELO for top 5 and now only 2000 ELO for top 3. Doesn't seem logical !