Fixing Validated Translations

BGA localization discussions
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LeColonel
Posts: 18
Joined: 14 December 2013, 06:47

Re: Fixing Validated Translations

Post by LeColonel »

Hello, I found a mistake in the french translation of summer boat 3a tile.
It is written "Après l'amélioration" while it should be "Quand un joueur souhaite améliorer une tuile" (as it is written in the official rule in French) or "Lors d'une amélioration" (if shorter preferred).
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Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: Fixing Validated Translations

Post by Een »

LeColonel wrote:Hello, I found a mistake in the french translation of summer boat 3a tile.
It is written "Après l'amélioration" while it should be "Quand un joueur souhaite améliorer une tuile" (as it is written in the official rule in French) or "Lors d'une amélioration" (if shorter preferred).
Fixed, thanks for reporting this mistake!
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Melaanii
Posts: 3
Joined: 09 January 2017, 23:43

Re: Fixing Validated Translations

Post by Melaanii »

There's a big mistake in a dutch validated translation, in Puerto Rico.
How do you become a translator?
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CClark
Posts: 4
Joined: 07 May 2012, 08:47

Re: Fixing Validated Translations

Post by CClark »

Greetings!
"Ok" (in the Main site section) has wrong translation to Chinese. It was translated as "search".
Can you un-validate that translation, or just change it to "Ok" or "確定"?
Thanks.
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Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: Fixing Validated Translations

Post by Een »

Melaanii wrote:There's a big mistake in a dutch validated translation, in Puerto Rico.
How do you become a translator?
Either by having more than 100 of your translation validated, or having your account upgraded :)
But if it's just one string, you can post it here (language / English string / current translation / correct translation) to be updated by a translator or an admin.
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Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: Fixing Validated Translations

Post by Een »

CClark wrote:Greetings!
"Ok" (in the Main site section) has wrong translation to Chinese. It was translated as "search".
Can you un-validate that translation, or just change it to "Ok" or "確定"?
Thanks.
Which chinese? :D
When reporting a string to fix, please indicate "language / English string / current translation / correct translation" to avoid possible confusions.
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Melaanii
Posts: 3
Joined: 09 January 2017, 23:43

Re: Fixing Validated Translations

Post by Melaanii »

Een wrote:
Melaanii wrote:There's a big mistake in a dutch validated translation, in Puerto Rico.
How do you become a translator?
Either by having more than 100 of your translation validated, or having your account upgraded :)
But if it's just one string, you can post it here (language / English string / current translation / correct translation) to be updated by a translator or an admin.
'Settler phase ends' is translated 'Burgemeesterfase beëindigd' which actually means Mayor fase ends.
It should be 'Opzichterfase beëindigd'. It's a dutch translation.
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Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: Fixing Validated Translations

Post by Een »

Melaanii wrote:'Settler phase ends' is translated 'Burgemeesterfase beëindigd' which actually means Mayor fase ends.
It should be 'Opzichterfase beëindigd'. It's a dutch translation.
Fixed, thanks for reporting this mistake!
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yuiop
Posts: 2
Joined: 28 October 2013, 21:44

Re: Fixing Validated Translations

Post by yuiop »

Hi, in the italian translation for Saboteur there is:

Code: Select all

${actplayer} stà usando la mappa per spiare una carta di destinazione
that should be, instead

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${actplayer} sta usando la mappa per spiare una carta di destinazione

In Colt Express (italian):

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${gangster_name} spara ${op_gangster}
and the correct one should be

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${gangster_name} spara a ${op_gangster}
also, in Colt Express, there is, serveral times (but not always):

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un(a) ${loot_name}
where ${loot_name} could be:
- gioiello (masculine -> un)
- sacco (masculine -> un)
- valigia (feminine -> una).
There is only one strongbox in the game, maybe it looks better to have sometimes "un valigia" than everytime "un(a)". But it's just a personal opinion.
Not a personal opinion that we have some "un(a) ${loot_name}" and some "un ${loot_name}"


thanks!
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Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: Fixing Validated Translations

Post by Een »

@yuiop: strings 1 and 2 fixed, thanks for reporting these improvements.

For "un(a) ${loot_name}" it's more of a question for the Italian translators community (we encourage translators to have a forum thread dedicated to translation in their language). It's usual to have just one string with multiple gender forms due to substitution (the developer cannot handle all possible forms in all languages differently). The way it's handled when translating is a matter of choice from the translating community (that should, if possible, be consistent across games).
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