Page 17 of 45
Re: Fixing Validated Translations
Posted: 22 January 2017, 18:49
by LeColonel
Hello, I found a mistake in the french translation of summer boat 3a tile.
It is written "Après l'amélioration" while it should be "Quand un joueur souhaite améliorer une tuile" (as it is written in the official rule in French) or "Lors d'une amélioration" (if shorter preferred).
Re: Fixing Validated Translations
Posted: 23 January 2017, 09:09
by Een
LeColonel wrote:Hello, I found a mistake in the french translation of summer boat 3a tile.
It is written "Après l'amélioration" while it should be "Quand un joueur souhaite améliorer une tuile" (as it is written in the official rule in French) or "Lors d'une amélioration" (if shorter preferred).
Fixed, thanks for reporting this mistake!
Re: Fixing Validated Translations
Posted: 23 January 2017, 19:17
by Melaanii
There's a big mistake in a dutch validated translation, in Puerto Rico.
How do you become a translator?
Re: Fixing Validated Translations
Posted: 24 January 2017, 01:32
by CClark
Greetings!
"Ok" (in the Main site section) has wrong translation to Chinese. It was translated as "search".
Can you un-validate that translation, or just change it to "Ok" or "確定"?
Thanks.
Re: Fixing Validated Translations
Posted: 24 January 2017, 10:04
by Een
Melaanii wrote:There's a big mistake in a dutch validated translation, in Puerto Rico.
How do you become a translator?
Either by having more than 100 of your translation validated, or having your account upgraded

But if it's just one string, you can post it here (language / English string / current translation / correct translation) to be updated by a translator or an admin.
Re: Fixing Validated Translations
Posted: 24 January 2017, 10:06
by Een
CClark wrote:Greetings!
"Ok" (in the Main site section) has wrong translation to Chinese. It was translated as "search".
Can you un-validate that translation, or just change it to "Ok" or "確定"?
Thanks.
Which chinese?
When reporting a string to fix, please indicate "language / English string / current translation / correct translation" to avoid possible confusions.
Re: Fixing Validated Translations
Posted: 24 January 2017, 15:26
by Melaanii
Een wrote:Melaanii wrote:There's a big mistake in a dutch validated translation, in Puerto Rico.
How do you become a translator?
Either by having more than 100 of your translation validated, or having your account upgraded

But if it's just one string, you can post it here (language / English string / current translation / correct translation) to be updated by a translator or an admin.
'Settler phase ends' is translated 'Burgemeesterfase beëindigd' which actually means Mayor fase ends.
It should be 'Opzichterfase beëindigd'. It's a dutch translation.
Re: Fixing Validated Translations
Posted: 24 January 2017, 16:36
by Een
Melaanii wrote:'Settler phase ends' is translated 'Burgemeesterfase beëindigd' which actually means Mayor fase ends.
It should be 'Opzichterfase beëindigd'. It's a dutch translation.
Fixed, thanks for reporting this mistake!
Re: Fixing Validated Translations
Posted: 25 January 2017, 01:48
by yuiop
Hi, in the italian translation for Saboteur there is:
Code: Select all
${actplayer} stà usando la mappa per spiare una carta di destinazione
that should be, instead
Code: Select all
${actplayer} sta usando la mappa per spiare una carta di destinazione
In Colt Express (italian):
Code: Select all
${gangster_name} spara ${op_gangster}
and the correct one should be
Code: Select all
${gangster_name} spara a ${op_gangster}
also, in Colt Express, there is, serveral times (but not always):
where ${loot_name} could be:
- gioiello (masculine -> un)
- sacco (masculine -> un)
- valigia (feminine -> una).
There is only one strongbox in the game, maybe it looks better to have sometimes "un valigia" than everytime "un(a)". But it's just a personal opinion.
Not a personal opinion that we have some "un(a) ${loot_name}" and some "un ${loot_name}"
thanks!
Re: Fixing Validated Translations
Posted: 25 January 2017, 12:59
by Een
@yuiop: strings 1 and 2 fixed, thanks for reporting these improvements.
For "un(a) ${loot_name}" it's more of a question for the Italian translators community (we encourage translators to have a forum thread dedicated to translation in their language). It's usual to have just one string with multiple gender forms due to substitution (the developer cannot handle all possible forms in all languages differently). The way it's handled when translating is a matter of choice from the translating community (that should, if possible, be consistent across games).