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Re: Twilight Imperium

Posted: 19 November 2024, 03:40
by brh2113
Yeah TFM was just 2, for instance. I was going to send them a "pull request" but when I downloaded the code and saw it was basically just rsync into an FTP server to deploy I was pretty surprised!

I guess you could still use git alongside your co-devs and publish from there into BGA, but the default experience does leave much to be desired for collaboration and dev scaling.

Anyways whenever you need more alpha testers I would also be up for it. I've taught the rules of TI to many players, played a few dozen games, and am also a programmer.

Re: Twilight Imperium

Posted: 20 November 2024, 21:06
by kaulem
software engineer here. willing to donate time for dev, testing and bug fixing!

Re: Twilight Imperium

Posted: 20 November 2024, 22:20
by GTSchemer
As a reminder, no further testers are needed at this time.

When I am ready to add more testers, I plan to post here.

Re: Twilight Imperium

Posted: 26 November 2024, 16:19
by mahomeless
Hi there, i would like to volunteer to test.

Re: Twilight Imperium

Posted: 26 November 2024, 21:39
by Slartibartfst
lol literally the post above the last one talks about no further testers are needed

Re: Twilight Imperium

Posted: 27 November 2024, 02:01
by JesterTDA
Slartibartfst wrote: 26 November 2024, 21:39 lol literally the post above the last one talks about no further testers are needed
Good thing attention to detail isn't necessary when playtesting...

Re: Twilight Imperium

Posted: 28 November 2024, 03:14
by GTSchemer
Just to give a little progress update, some things that are now working:

* All public / secret objectives.
* All basic units besides Infantry II and Fighter II.
* 11 / 16 basic techs.
* 32 / 59 action cards.
* All special map effects (anomalies, wormholes) except gravity rifts, which will be laborious because of manually assigning units.


There are still a bit more than 100 different effects to program for the current feature set, which is why I still do not need more testers right now. Thank you for your patience, everyone.

Re: Twilight Imperium

Posted: 29 November 2024, 14:25
by Defein
Pls, if you can, write a blog on Medium or simila on how you built this game. I'd like to see the diagrams to understand the complexity behind it :shock:

Re: Twilight Imperium

Posted: 25 December 2024, 05:44
by mahomeless
Hi, if any testers are needed me and a few of my friends would like to volunteer

Re: Twilight Imperium

Posted: 25 December 2024, 06:40
by GTSchemer
I might add some testers in January, but please wait to volunteer until I ask -- otherwise your post may get lost.

Quick status: All map effects and general techs are done. This unfortunately took a while with some of the more complex techs. Faction techs and remaining units are the next priorities.

Happy holidays everyone.