Re: Players out of time - code of conduct
Posted: 30 May 2026, 15:46
A significant difference is you can handle if someone else thinks differently from you and won't act like you've been "destroyed" if they won't. there's no "it's impossible for someone to feel as deeply about a different opinion than I do about my own" going on.FrankJones wrote: ↑28 May 2026, 19:43True; if someone is moving very slowly (and indeed this is rare), I don't mind starting a second game of that same game. I essentially put the first one on "pause", write myself some notes on what my upcoming plan is, and focus on the new game.tbhp wrote: ↑28 May 2026, 16:51That's an interesting explanation. Your reasons seem to differ from the flow perspective that's been discussed earlier.FrankJones wrote: ↑27 May 2026, 20:49
Hey tbhp![]()
You and I have discussed a lot of these matters in our private messages. For the benefit of everyone in the thread, I'll elaborate further here.
I like to play games, and ideally, I would be playing more total games, and perhaps more than one at a time of my favorite specific games. But, for me, turn-based is already susceptible to errors resulting from the intermittent nature of making moves. Though I don't expel players, I do prefer the turn-based games to move at a quick pace. The more time elapsed between moves, the more likely I am to lose my train of thought, forget or mix up my intended plan and upcoming moves, or get the goals confused.
I would probably play real-time but that's not a realistic option for me.
I want to play every game to the best of my ability. I want to win every game, and I want to reach or maintain master, expert, or strong Elo ratings (depending on the game, any of those 3 might essentially be "master elite" status).
My arena ranking suffers each season because I just don't play enough volume. But, for complex thematic games with a point-salad scoring mechanic and numerous goals, each additional game in progress of that same game reduces the quality of my plan in each of those games. There is just a lot of information to be keeping track of.
Heck, in some games in which I should play better than I do, I lose my focus and plan even when playing just one game. Wingspan, for example, where I seem to have fallen into a bad habit of losing to players rated a lot lower than I am, by making mistakes that are obvious on replay viewing. Having a second Wingspan game would exacerbate the problem.
Different people can better juggle multiple games of the same game simultaneously. This also depends on the type of game. For abstract strategy games such as Connect6 or Pente, I could probably play several of those at a time.
So, with a slow opponent, I'll just shrug and accept that my next game of that type might have to wait a bit longer than usual, because I do not like expelling players. If the delays are frequent and early, I'll likely just neutralize and move on. Especially if no explanation is given. Sometimes I'll even reach out and ask if everything is okay and get no reply back.
I have only expelled once, I think, and neutralized once. In the expulsion game, I was obviously going to win, and in the neutralized game it was early and undecided, but I thought I had a better than 50% chance of winning.
This is all just my personal approach and personal reasoning. Other people's approach may vary for various reasons.
I wonder though, if a player is taking forever in one table, doesn't that also mean you could step back from that game and fully focus on an other? I mean, does the timed out game really matter at this point? If that player is not playing because their interest is wavering, then they may not be a very good player or may not be having a very good game, so the odds would be in your favor even if you aren't at the best of your capabilities when you have to show up to make your moves against them.
All in all, since players being very slow is a fairly rare occurrence, I think making some exceptions here and there wouldn't necessarily impact your Elo goals.