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Re: [SOLVED] NotifyAllPlayersBut
Posted: 19 March 2021, 22:14
by joezg
We addressed this issue by implementing a mechanism to ignore a notification in JS.
You can see details here:
https://en.doc.boardgamearena.com/Game_ ... ifications
We also improved handling of arguments in notification so you can look at it here:
https://en.doc.boardgamearena.com/BGA_S ... in_the_log
Re: [SOLVED] NotifyAllPlayersBut
Posted: 20 March 2021, 03:17
by Benoit314
I gave it a try and I had some problems when using setSynchronous on an ignored notification. The interface pauses for the ignored player for about 5-10 seconds (I set 1 second on the ignored notification).
I will do more tests tomorrow, anyone else has the same issue?
(If I remove setSynchronous it works perfectly)
Re: [SOLVED] NotifyAllPlayersBut
Posted: 21 March 2021, 09:39
by fafa-fr
joezg wrote: ↑19 March 2021, 22:14
We addressed this issue by implementing a mechanism to ignore a notification in JS.
Thanks!! C.. in alpha next week! (Well, if everything's fine with this change. I don't have time to test it more right now

I'm already late. But I'll do it as soon as possible.)
Re: [SOLVED] NotifyAllPlayersBut
Posted: 21 March 2021, 11:59
by joezg
I encountered some problems also, so will need to fix it.