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Re: Red thumb evolution (step 1)
Posted: 01 October 2016, 20:45
by pfctsqr
Hmm. Not sure if this is a good change or not as some red thumbs are quite petty. There are users who actually red thumb because they lose. I like being able to choose for myself if I allow them to play at my table or not. I am a bit skeptical of giving too much power of consequence to red thumbs.
Re: Red thumb evolution (step 1)
Posted: 01 October 2016, 22:48
by mindarla
Great!
Re: Red thumb evolution (step 1)
Posted: 02 October 2016, 00:00
by Lithanial
Most of the red thumbs I encounter come from the poor loser. I'd love to see a stat that correlates red thumbs and winning percentages. I am worrying we are putting too much thought and power to the red thumb. I am worrying that someone's knee jerk reaction to losing could effect our ability to join certain tables in the future.
Re: Red thumb evolution (step 1)
Posted: 02 October 2016, 00:33
by RoboZoom
DoveBar2 wrote:Not sure I like this. I will occasionally go back and play a red thumb player to see if I changed my mind. I have taken back a red thumb twice and noticed someone took one back on me as well.
I agree with this, as stated above. The game blocking mechanic seems a little overblown to me.
Re: Red thumb evolution (step 1)
Posted: 02 October 2016, 01:30
by Hippity
DoveBar2 wrote:Not sure I like this. I will occasionally go back and play a red thumb player to see if I changed my mind. I have taken back a red thumb twice and noticed someone took one back on me as well.
I've done the same thing.
Re: Red thumb evolution (step 1)
Posted: 02 October 2016, 01:59
by pikiou
So now red thumbs are a more serious decision to make than ever! If you didn't enjoy playing with someone because they were disconnected or something, you better leave a note about that player on what bothered you so the next time you're at the same table, you can read it and decide if it's worth staying or not.
I like that, great addition thanks ^^
As for the sore loser who red thumbs you, well, it's better not to play with them anymore so yeah good for you ^^ And since you can't give too many red thumbs you're kinda safe from them already.
Re: Red thumb evolution (step 1)
Posted: 02 October 2016, 02:54
by latexrhombus
I just don't understand why red thumbs are being made to matter...outside of restricting tables to players who have large percentages of red thumbs, they really should not be a factor.
Everyone gets them and just because some people take it really personally doesn't mean it is worth creating a system on that will inevitably cause problems for3+ player games. For instance, if one guy at a Saboteur table has red-thumbed your friend, s/he won't be able to play? It's silly and unnecessary.
Re: Red thumb evolution (step 1)
Posted: 02 October 2016, 07:02
by Willie333b
Some people quit their very first game and I can't give them red thumbs, please fix it.
Re: Red thumb evolution (step 1)
Posted: 02 October 2016, 12:41
by Oso
333-blue wrote:Some people quit their very first game and I can't give them red thumbs, please fix it.
Because beginners are protected

.
Re: Red thumb evolution (step 1)
Posted: 02 October 2016, 13:03
by Willie333b
Oso wrote:333-blue wrote:Some people quit their very first game and I can't give them red thumbs, please fix it.
Because beginners are protected

.
Totally not fair.