New stuff for turn-based players

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sourisdudesert
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Joined: 23 January 2010, 22:02

Re: New stuff for turn-based players

Post by sourisdudesert »

... if we make sure rematch are not concerned, it must be fine, isn't it?

And for "home made" tournaments, we can make sure invitations only tables are not counted in the total.

Do you see any other problematic situation if we make these exceptions ?
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JollyBird
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Re: New stuff for turn-based players

Post by JollyBird »

sourisdudesert wrote:... if we make sure rematch are not concerned, it must be fine, isn't it?

And for "home made" tournaments, we can make sure invitations only tables are not counted in the total.

Do you see any other problematic situation if we make these exceptions ?
Sounds good; as far as I can see this way you take away the most problematic and annoying parts.

Still don't understand what big problems you want to solve with:
"If it's your turn to play on a turn-based table for more than 15 minutes, you cannot create/join a new turn-based table (every player's priority should be to play on existing tables before joining new games)."

Because if "it's my turn to play on a turn-based table for more than 15 minutes", I could easily have 2 or maybe 6 days left to make that move.
So what's the problem if I first join a new turn-based table I really like and than play on existing tables I have days left to play?
I don't understand the need for such a restriction.
I can understand such a restriction much better when it's my turn on a tournament-game or when I almost run out on my playingtime in one/more of my existing turn-based tables.
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senatorhung
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Re: New stuff for turn-based players

Post by senatorhung »

the issue is some players starting on a bunch of turn.based tables, then starting on new tables and never finishing turns on earlier tables until they are kicked.
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sourisdudesert
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Re: New stuff for turn-based players

Post by sourisdudesert »

Yes, the idea is to force players to at least play on their current tables before creating new tables.

Maybe I can try with the "rematch exception", and if we found out that there are other problematic situations, I can restrict only players with timed out tables in progress.
squarerootofthree
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Joined: 24 March 2014, 02:57

Re: New stuff for turn-based players

Post by squarerootofthree »

sourisdudesert wrote:Yes, the idea is to force players to at least play on their current tables before creating new tables.

Maybe I can try with the "rematch exception", and if we found out that there are other problematic situations, I can restrict only players with timed out tables in progress.
The rematch functionality is by far the most important part to me. But since you have the ability to see other parts of a player's reputation I don't see why you need to impose an arbitrary limit on all players equally.

If the goal is to prevent problem players from creating games while not making their moves in existing games, why not have a policy that targets only those players as opposed to all players? Why not limit it to "if you are over time in any games you can't start new games" or if you have a certain % of overtime games in your past 100 games or karma below a certain level?

Thanks for being so responsive to requests, admins!
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JollyBird
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Re: New stuff for turn-based players

Post by JollyBird »

squarerootofthree wrote:The rematch functionality is by far the most important part to me. But since you have the ability to see other parts of a player's reputation I don't see why you need to impose an arbitrary limit on all players equally.

If the goal is to prevent problem players from creating games while not making their moves in existing games, why not have a policy that targets only those players as opposed to all players? Why not limit it to "if you are over time in any games you can't start new games" or if you have a certain % of overtime games in your past 100 games or karma below a certain level?

Thanks for being so responsive to requests, admins!
+1
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ollyfish2002
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Re: New stuff for turn-based players

Post by ollyfish2002 »

I think the exceptions will be ok at least for us.
Thanks
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lachimi red
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Re: New stuff for turn-based players

Post by lachimi red »

sourisdudesert wrote:... if we make sure rematch are not concerned, it must be fine, isn't it?

And for "home made" tournaments, we can make sure invitations only tables are not counted in the total.

Do you see any other problematic situation if we make these exceptions ?
Many thanks to you to decide the games of "homemade" tournaments will not be counted in the total games of a player can play in turn-based mode; so we can play it while waiting for BGA to introduce 2+ player tournament. At least we'll all leave a description about our games in tournament and even restricted these games in our group only, so I hope that these games won't be annoying in the game lobby.
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diamant
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Re: New stuff for turn-based players

Post by diamant »

senatorhung wrote:the issue is some players starting on a bunch of turn.based tables, then starting on new tables and never finishing turns on earlier tables until they are kicked.
For this issue, the elapsed time is irrelevant. You should consider rather the remaining time, or the ratio remaining time/allocated time.
e.g., a player should not be allowed to create a table if he is out of time at an ongoing table, while it is his turn.
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sourisdudesert
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Re: New stuff for turn-based players

Post by sourisdudesert »

UPDATES (for few minutes) :
  • "cannot create table when it's your turn" rule has been replaced by "cannot create table when you are OUT OF TIME on a table".
  • Tables with 100% invitations (no free seats) are not counted in your "turn based open tables" so you can create as many of them as you want.
  • Rematch is always an exception for all of the turn based limits.
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