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Re: database write delay ?
Posted: 02 June 2020, 12:55
by vincentt
Hi,
I am guessing that on this action someone is taking the two handed swords, should it not trigger a state change and therefore the args will be sent again.
I know that in some cases (on multiplayer) this can be tricky, I had hell on this previously
Vincent
Re: database write delay ?
Posted: 02 June 2020, 13:30
by tchobello
hi
when engaging a combat, attacking characters can choose to use two-handed swords if carried.
There are other options available for other items.
A field in database is at 0 before, -10 when asked and 10 if accepted.
after decision is made, I look for other options & two-handed swords are skipped because field is different than 0.
I need to ask before triggering because it costs one extra action point per sword.
When I change State in order to ask immediately, it seems field stays at 0 in the args whereas it is modified (I've checked).
And if I refresh, field is at the right value (-10) and I have all buttons.
And it's not a multiplayer mode...
Re: database write delay ?
Posted: 02 June 2020, 16:26
by tchobello
well, after some testing thanks to Tisaac, I have the same (bad) result with :
Code: Select all
function argCombatChoices()
{
return array(
'nb_tokens' => 1,
'token_type' => 'twohandedsword'
);
}
that is really weird.
Re: database write delay ?
Posted: 14 January 2021, 23:42
by Irather Nottell
So, is the 2 handed sword unusable?