(EN) Unconditional Surrender (USE) in alpha test

Future games in need of testing and feedback
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dkilfara
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Joined: 17 December 2016, 21:36

Re: (EN) Unconditional Surrender (USE) in alpha test

Post by dkilfara »

Lunalol wrote: 27 August 2020, 21:17 Already done, fix number of player to ONE and start game.
Ah - hadn't realized that! Thanks for letting me know.
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dkilfara
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Joined: 17 December 2016, 21:36

Re: (EN) Unconditional Surrender (USE) in alpha test

Post by dkilfara »

By the by, I've played the Poland and Norway training scenarios about five times apiece and the France 1940 scenario once (all solo), and this is a really solid module - really nice work! How long did it take you to code everything?
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dkilfara
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Joined: 17 December 2016, 21:36

Re: (EN) Unconditional Surrender (USE) in alpha test

Post by dkilfara »

Sorry, another question: is there a way to hide the pieces on the map so that you can see the printed map on its own? The likes of VASSAL and CyberBoard have this function, but I don't see a way to do that here in BGA.
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twenty9oh7
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Joined: 10 August 2020, 16:26

Re: (EN) Unconditional Surrender (USE) in alpha test

Post by twenty9oh7 »

A friend (redbirdrambo) and I are interested in giving this alpha a go. Could we be invited?
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MarkDey
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Joined: 21 August 2020, 13:20

Re: (EN) Unconditional Surrender (USE) in alpha test

Post by MarkDey »

dkilfara wrote: 31 August 2020, 13:56 Sorry, another question: is there a way to hide the pieces on the map so that you can see the printed map on its own? The likes of VASSAL and CyberBoard have this function, but I don't see a way to do that here in BGA.
Hello Darren! Here's a copy of some keyboard shortcuts:
"click: pan board
shift + click & drag : units disappears
ctrl + click & drag : markers disappears
shift + ctrl + click & drag: units & markers disappears"
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Calmon70
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Joined: 09 August 2020, 20:58

Re: (EN) Unconditional Surrender (USE) in alpha test

Post by Calmon70 »

If you still need people finding bugs please invite me. I'm a passionate gamer, software developer and played different wargames as well.
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CarlitoBrigante
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Joined: 30 November 2012, 15:05

Re: (EN) Unconditional Surrender (USE) in alpha test

Post by CarlitoBrigante »

Lunalol wrote: 10 August 2020, 16:21
JesterX wrote: 10 August 2020, 15:49 I'm not able to perform an attack on Oslo after I play the surface action in the sea zone between Denmark and Norway.

Is that a bug? What am I doing wrong? What are the actions you need to do to proceed to move your troops into Norway?
In order :

- Check that weather in mild zone is not severe.
- Put Surprise Attack Marker in sea zone 12 (in the hex that contain this number)
- I you can, put an Airdrop marker on Oslo (you must bring an air unit at 3 hexes of it)
- Activate your ground unit stacked with a convoy
- Click on naval transport and immediately declare an amphibious invasion.
- After select your Surface Action marker as escort.
- Attack Oslo or land near and attack.
- With Naval support / Air support and Airdrop, there is no chance to fail.

Try it.

Naval invasion is the more complex rule of this game.
This scenario is here to learn this rule.

Do not hesitate to ask for help.

Lunalol.
I got stuck in the same way ( by the way thanks Lunalol for the quick reply!) but still eperiencing the same problem of being stuck with no movement.
Will follow the action list above and report. But the point is that if I try to move a naval transport to a city I control (for example Copenhagen after conquering denmark) I get the "out at sea" error message, even if I am NOT leaving the convoy out of sea but moving it from Kiel to Copenhagen.
Will report soon if succeed to work out the action list as above.
Thanks again Lunalol!
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