Re: Fix your ELO
Posted: 26 April 2023, 18:56
I’m a bit sad that so many players seem more focus on their ELO than to actually meet good opponents/teammates and enjoy their games 
That's exactly the point of Elo. Elo is not there to advance in it. It is there to reflect win probabilities. In luck-focused games, the Elo difference between very good players and average players is supposed to be much smaller than in less luck-focused games. In games where the result strongly depends on luck, the difference in win probabilities between very good players and average players is not that great, hence Elo difference is not that great. Once you reached a high Elo (say >300) in a luck-focused game, you are supposed to not advance further.
dschingis27 wrote: ↑26 April 2023, 21:31 Elo is not there to advance in it. It is there to reflect win probabilities.
My opponent averages have been more or less similar than mine. Every now and then a rookie player (ELO around 100 or so) but usually between 220-350 ELO. So yeah, I get what you're saying and it defo would make sense [to barely score points] if I'd be paired against rookie players in their 100's. In general my opponents have more XP in total than I do (XP, yes, not ELO points).
If that was a refferral to my original point, then I must add, that I don't mind being at this ELO level. The games are enjoyable. But a ranking system just doesn't make sense where by losing a similar amount of games than winning, you end up losing more points to begin with.Blacktango wrote: ↑26 April 2023, 18:56 I’m a bit sad that so many players seem more focus on their ELO than to actually meet good opponents/teammates and enjoy their games![]()
[sarcasm]Gee-whiz Doc!
Let me try to share to you one extreme situation: https://boardgamearena.com/gamestats?pl ... finished=0 (look at the gain/loss of elo in the bottom right, then click on "see more" to see a -19).Dr Tumbleshlong wrote: ↑28 April 2023, 01:49Lets say, if a player wins around 40% of 5-player games, wouldn't it be logical (even if every now and then some of my opponents were slightly lower in ELO ranks) that by that win rate that players' ELO would progress?
And I will agree that the elo system isn't great for me for high luck games. But it's complicated to change it, and have downsides.Romain672 wrote: ↑26 April 2023, 14:58 You could have alternative system on high luck games, per example by making the difference of level matter less.
But to reach high elo you would need more games to play, and it makes one extra step to explain elo to someone which isn't familiar with it. That's two downsides already.
Obviously you don't know what Tactics variant is... (facepalm)Dr Tumbleshlong wrote: ↑28 April 2023, 02:08[sarcasm]Gee-whiz Doc!You're saying it's a strategy game?
[/sarcasm]
Definitely not. I can understand using hosting restrictions to avoid ever being paired against someone where you'd get less than 1 point, but trying to take advantage of those players isn't the answer. Beating up a bunch of beginners trying to learn the rules for free rating isn't really the spirit of elo, it's just taking advantage of the weakness of elo prediction in extreme elo gap cases.Uncle Rick wrote: ↑16 May 2024, 06:00 I don't mind the ELO system for normal mode games... except, I didn't know that the system awards NONE (zero ELO) to a high rated player when he/she wins against a beginner.
I just played a fun game with a beginner. We both had fun, until I noticed, at the end, ZERO ELO gain for me.![]()
It's painful enough to get +1 ELO, but at least 1 ELO is still ONE.
BGA, please consider having the MINIMUM ELO added, being at least +1.
Thank you!