Game abusing and proper dealing with it. How exactly? Admin's opinion about what should I do next?

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nik592
Posts: 1390
Joined: 16 October 2022, 13:54

Re: Game abusing and proper dealing with it. How exactly? Admin's opinion about what should I do next?

Post by nik592 »

Jeff de Matiss wrote: 13 September 2023, 18:45 Because my only reasonable theory for this (if we say it not a bug) is if the player could actually change time zones of his computer so the server takes his new one as current and kind of resets the clock, say to an hour earlier.
I don't code for BGA so I can't say for certain, but I would assume that time remaining for a given game is stored as the time (that is 4.9737362... days), not that your time expires at a particular time. Storing time remaining in relation to a time zone wouldn't make any sense as you can't predict when a user's turns will fall so when their time will expire would be constantly changing. Much easier to store the actual number of days and then just tick it down again when it's the player's turn again. So adjusting time zone on their computer would be extremely unlikely to affect time remaining.
mrdoctor
Posts: 231
Joined: 22 August 2020, 14:16

Re: Game abusing and proper dealing with it. How exactly? Admin's opinion about what should I do next?

Post by mrdoctor »

I'd guess there's a 0.00001% chance that BGA clocks are impacted in any way by user computer clocks. Would be ridiculously complex and offer no advantage over the BGA server just handling all countdowns in-line with pre-selected timezones....
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