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Re: [Saboteur] 7 players game

Posted: 23 May 2014, 19:00
by qwertasdfg
Een, in your post you stated that with the selfish variant we got a selfish dwarf 7/8 of the time and no selfish dwarf 1/8 of the time.
Thu6 stated that in his experience (and in mine also) with the selfish variant we got a selfish dwarf 100% of the time.

Re: [Saboteur] 7 players game

Posted: 23 May 2014, 20:39
by totes_not_pej
qwertasdfg wrote:Een, in your post you stated that with the selfish variant we got a selfish dwarf 7/8 of the time and no selfish dwarf 1/8 of the time.
Thu6 stated that in his experience (and in mine also) with the selfish variant we got a selfish dwarf 100% of the time.
Een himself confirms that in this comment (from last year, it might have changed):

Re: [Saboteur] 7 players game

Posted: 24 May 2014, 11:54
by Een
That's right! You have a good memory ;)

Re: [Saboteur] 7 players game

Posted: 20 December 2015, 22:04
by Yorgad
Hello, any idea if this going to be fixed someday ? (selfish variant with odds of 1/8 for a 7 players game)

Re: [Saboteur] 7 players game

Posted: 22 December 2015, 21:45
by Een
Hi Yorgad,
I thought I did, but again, maybe I didn't... I'll take a look and check.

Re: [Saboteur] 7 players game

Posted: 24 December 2015, 17:46
by Een
Looks like I did, here is the code. It seems to be what it should.

Code: Select all

// There is N-1 chances over N that the selfish golddigger has been drawn (N = number of golddiggers in the roles handed down)
if (mt_rand(1, count($diggers) + 1) > 1) {
	$selfish_present = true;
}