Re: Player quit to steal a victory from me
Posted: 30 December 2024, 13:06
The play on option would be considered on a game to game basis. Clearly games that are impossible to play on wouldn’t have the option (like 4p team trick taking games). Bga needs to change how elo is calculated for team games when there is a quitter. Playing so well that you make your opponent rage quit only for the remaining losing player to get more elo than you is unfair.Lika Lu wrote: ↑30 December 2024, 11:01This is exactly my point. IMHO, there is no way to handle this in a unique automatic way for all games.Romain672 wrote: ↑28 December 2024, 12:14 But to take the suggestion reported here, that just a bug report which tell that being able to concede in multiplayer would be nice. Nothing more, so that's a very bad suggestion if your goal is for it to be changed. People upvoting it don't even said what they would want for the second place to be managed.
To froze the game with the current number of points is not a solution, because the next turn can change everything.
What are other options?
In some games (for example, Random Forest) only the initial number of cards depends on the number of players. The simplest solution here, with one player conceding, would be to continue to play. But how this influence the fairness of the game? Do other players agree? Who knows?
In other games (Lost Ruins of Arnak, for example) for a small number of players some playing fields are "covered" (not available to play).
Another example is Marco Polo 2, where the number of black dices depends on the number of players. How to handle such situations?
And, I believe, for each game there is an open list of questions. And for each game it is a specific individual work. This means work for developers. And this makes it ... let us say cumbersome.
In your arnak example what is the difference between playing on without the quitter and the quitter just passing their turn for the rest of the game?