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Re: [Playte] Finding the way to improve BGA Orapa Mine
Posted: 08 October 2025, 08:24
by ConkerTSquirrel
Wangechi wrote: ↑02 September 2025, 03:15
What is the reason to not just use the official rules for the offline game (i.e. in a 2p game each player would both set up a puzzle for the opponent and try to solve the opponent's puzzle)? Is that still an option that might be considered? It seems like it would improve the game a lot.
This really feels the only logical conclusion to make a competitive game.
Otherwise, it should just be considered as a co-op game to see how many turns you can solve it in.
I think I will only ever play the BGA adaptation solo from now on.
Re: [Playte] Finding the way to improve BGA Orapa Mine
Posted: 26 October 2025, 15:42
by jonny chumpo
@ Playte, thank you for being involved and open to improvement and changes. I love this game. I'm trying to get as many friends into it as possible and spread the word!
I assume that it would be possible to have both option, the original mode and the current mode to play. Both seem valid to me, the original is obviously trickier and has a couple of ways to outwit your opponent.
Thanks again.
Re: [Playte] Finding the way to improve BGA Orapa Mine
Posted: 19 February 2026, 19:34
by JrdDaBird
I think that allowing all players to submit an answer is a great option, though it will result in many ties. Many of the games I have played result in players making a guess when it gets down to 1/4 or 1/2 valid options. I think that limiting each player to 1 guess and you're out could also help improve the game on BGA.
Alternatively, to solve the problem you could allow all players to take their turns simultaneously, but don't reveal the information that the other players input or receive. Here you would have 2 options.
1. Keep the information that other players received hidden the whole game. You only benefit from your clues, so everyone gets the same number of turns, but has different information resulting in less ties.
2. Have a solo knowledge phase where players can get 1 piece of information, then guess if they want. If they don't guess or if they make an incorrect guess, then they get the information from the other players' clues.
Re: [Playte] Finding the way to improve BGA Orapa Mine
Posted: 10 March 2026, 00:36
by Stadonis
has to be changed. why not build my own world, and play then? or without draw, the first person to solve wins. if it s his/her turn or not. one guess, if wrong, then lost.
Re: [Playte] Finding the way to improve BGA Orapa Mine
Posted: 13 April 2026, 21:09
by Wilcobanjo
I'm not sure how you would implement it, but it would be nice to be able to move multiple pieces at once within the grid. When I accidentally drop one of the larger shapes in the wrong place, which happens to me at least once a game, having to delete each piece and start over is a pain.
Re: [Playte] Finding the way to improve BGA Orapa Mine
Posted: 12 June 2026, 10:52
by eager-sobhanm2525
Hi
I have played the game a lot and I find two major problem:
1.the thing about players guessing the final answer based on luck than happens to me almost every single game (in 2 player games) when me or my opponent guess the answer in a 1/2 or 1/3 satiation, as many other comments said. I think the best thing that can be done is to whether every player chooses what they want to do in their turn and then all the clues be shown simultaneously to everyone or whoever gets the correct answer wins. Or after one player guessed the correct answer the ather one gets a turn which he or she only can guess in.
2. When you are in the middle of the game and you feel you placed the gems incorrect and then you delete everything, or after a few rounds when you haven't placed anything on the board, you can't really tell where every beam has entered the board and where it has exited, if there are 6 white beams you don't know which 2 are connected. If you can somehow determine the entering and the exiting point of every beam it would be great.
Thank you