The gains trend to zero now, after implementing the consecutive wins penalty. Of course, we know how well received that change was....FrankJones wrote: ↑10 October 2025, 19:18 With regard to the first point - Let's examine this for a non-coop game, such as Azul. How exactly would this work? It would require a dummy account and a normal account (either controlled by the same person, or by two people colluding). So, the dummy account loses to the main account to dump Elo points to the main account. But unless the dummy account were highly rated, the Elo gain for the main account would quickly become insignificant, eventually approaching zero. To boost the main account to any Elo of any significance would require getting the dummy account Elo very high. A main account cannot boost itself to 500 Elo without a dummy account also having 500+ Elo. In which case... the entire process would be unnecessary.
So now it's just more annoy to Elo boost, by design. But still probably easier than, say, getting good.