If you want to say you don't like a given set of behavior or that you think it's unethical, be my guess. Everyone is free to their opinion.tbhp wrote: ↑19 January 2026, 03:08Right, but my statement wasn't about which motivations are covered by the rule, but rather whether "losing position" can ever refer to something other than the game state itself. I maintain that it's the only interpretation that makes any sense (you can't both be in a losing position according to remaining time, and also be in a position to waste time, it's nonsensical).Ceaseless wrote: ↑19 January 2026, 01:47In other words...
The quote that I specifically replied to is mistaken. It's not a useless mention. Therefore, the otherwise follow-up to your so-called "obvious interpretation" is not the case. The note on not stalling losing games does already have a purpose that is not covered by the subject of the thread.
So what the rule means is that it's never okay to waste time on a game you know you've lost according to the rules. Whether the player is trying to win by timeout or is just being spiteful, in all cases the behavior is condemned by the rule.
I somewhat agree, but the rule exists so it's meant to be enforced. And while it's true that you can never really know someone's intentions for sure, there are cases where anyone of average intelligence would agree that a game is 100% lost, which would therefore make highly suspicious the player who is taking forever to make their move.Ceaseless wrote: ↑19 January 2026, 01:47 Trying to make policy based on information you don't is not usually a good idea. It creates impossible situations for whoever has to enforce it and just creates more conflict and drama. We end up right back where I said we would. It's rather easy to say you won't allow it when you're not the one who has to deal with enforcement. In the end, it's an ambiguous headache for the moderators to sort out.
All in all, my post is not trying to say that there exists a perfect solution that could be enforced in most cases. I'm more trying to raise awareness about the fact that it's not a good behavior, so that the people who know they have been doing it stop doing it. We all have a responsibility to play games on here as ethically as we can, because like you say there's many things that are just impossible to enforce. So my personal case I've written above can, I hope, make some people understand, if they haven't already, that they are potentially causing harm when they are trying to win games that they shouldn't be winning.
Thought your comment on "you can't both be in a losing position according to remaining time, and also be in a position to waste time, it's nonsensical" makes no sense at all, lol. The rule says not to waste time in a losing position; this statement does not require that every single losing position be one where it is possible to waste time. Not that it's necessary for my argument, but on top of that, yes, it is possible to be in a position to waste time if you're losing on time. Say you realize that even if the position looks favorable on the board, you are not in a position to complete all of the remaining moves with enough time to play at the level required to win. Therefore, you realize you will lose on time and decide to instead sit out your remaining time doing nothing. That would also be wasting time while in a losing position.
For one thing, yes, you can be down in time and choose to waste it. Sitting there doing nothing and watching your clock run to 0 is still a thing. But even that doesn't matter, as all you did with your argument is say that a player is not in a position to waste time. When someone says not to waste time in a los
If we limited malicious AFK to only until getting booted, that would require going overtime on an automatic platform like BGA, so it's fair to expect that "not wasting time" should have more to it to be worth being its own rule compared to the "don't go over time rule" I suppose it might be argued it could be made separate to avoid being considered in the same league as someone going overtime because they were a bit slow making their moves rather than intentional stalling, but I'll make another note.nik592 wrote: ↑19 January 2026, 10:02So you mean where a player has lost but then just refuses to play anymore turns and eventually runs out their clock? So then another player can boot them. I mean that's just the first point in the list of things one shouldn't do on BGA - run their clock out. I can't see that they need to stipulate essentially the same thing but in one specific situation, so I would think it must be referring to a wholly different situation.Ceaseless wrote: ↑19 January 2026, 00:10 It's for positions where a player refuses to play a lost game. Sure, you're slotted to all of your time to play the game, but you still have to actually play it. Using the clock as your weapon of choice for a rage quit is a great way to get banned on gaming sites. Winning on time is not a losing position.
While winning by the clock is a valid way to win, in tournaments where time is fixed, doing pointless moves to run out the clock seems like poor sportsmanship. Even if your purpose is to run out the maximum table time and therefore make standings happen based on time remaining, and potentially end up in a higher position than another player who would have beat you if the game had ended, that'd still be workable in some scenarios, but again, seems like poor sportsmanship to do so. But given the way timing works in tournaments, I don't think most "win on time" scenario in tournaments are valid (and I'm quite happy that booting can now be disabled for tournaments for that reason).
You can intentionally waste time without running out the full clock. Waiting until the very last second to make every single move in a lost position would also count as stalling, especially in a longer time control, where it should be easier to demonstrate intent to help reduce the headache for the moderators.
Not at all. The player is not just wasting time for an inevitable outcome, but attacking the clock, a known method of winning games. Stallers are wasting your time for no change in the outcome, at best they might hope you quit out of frustration, but there's no way they can affect the results of the game through their own efforts, an unexpected external event would have to occur. However, in this case, the player has the clock that they are pressuring for their win condition. It's not a matter of whether they won the individual game or not, we don't say it's not stalling if the staller won because their opponent died of a heart attack, and we don't say it was stalling if someone tried winning on time but was unsuccessful. The win on time, if it occurs, wasn't some unexpected event to pop out of nowhere, but something visible from the start of this situation.
If you want to argue this is also a problem, you'd be in conflict with tournaments where games can be decided by who wins on time, though if you modified your objections to longer time controls, such as the one in the OP's example, you could probably make a case for it. I don't have a problem with adding a new rule attempting to cover this sort of situation. It would be a separate kind of problem from just stalling in a losing position, or at the very least you'd need to make a more rigorous definition for BGA if you really wanted to try and merge them under one umbrella though.
Saying that enforcement gets applied after the game is not an issue, this is a common timeframe for such penalties, especially on an automatic platform with timers. A manual site where a call judge feature exists would be more likely to have things apply before the game ends, depending on the judge activity at that time.tbhp wrote: ↑19 January 2026, 16:02 There is no way to define a concept of "losing position" according to remaining time because that's not a knowable thing, it all depends on the rate at which both players make their remaining moves. So it's only at the end of the game that you are able to tell who was effectively in a "losing position". That makes the rule useless, since there is no way to enforce it until the game is already over, in which case it's too late because either the potential offender managed to win and "clean their hands", so to speak, or they lost and in this case the loss is their punishment. So the existence of the rule doesn't change anything about the outcome of games or about how people on this site choose to play games.
Therefore, the only interpretation of "losing position" that makes sense is the one that has to do with the game itself.
If you're complaining that the stalling rule is useless because it will never get enforced, so the stallers get free reign, and might even win as a result of their stalling, that's a matter for the moderators.