tbhp wrote: ↑27 April 2026, 05:31
Yeah, but at least it's my own fault. I can accept that I lose because I took longer to play and because for reasons outside of anyone's control, the game had to end. I can't accept that I lose because some idiot decided to kick out someone else, even though I was ahead both in remaining time and by game state.
I don't know, I think those issues are too uncommon to be a reason why people don't play tournaments as much as they could. It might have some impact, but I think the majority of players probably don't care about it as much as we do (if they are even aware of the issues). Once it happens to them then yes they would care, but those players are probably a drop of water in the sea of all players.
That may be, but like I said before I worry if it would create a culture where people would think it's okay to drop out because, after all, the game will end anyway. I mean, imagine being in a tournament final and most of the players leave the moment they think they have no chance of winning. It wouldn't be exactly the most satisfying, would it? And I feel the odds of that happening would be higher under that system, than in the current system where it would be very unlikely for the players of a final to suddenly stop playing, even if they are losing.
It's a bit of stretch to say it's your fault assuming you stayed within time limits. Eg. say I am in a tournament with 5 day clock, and only use 2 days of my clock, but others have used even less time, which can easily happen no matter how fast you are in multi-player tournaments, because eg. the other players can all be in the same time zone. It's a bit of a stretch it's my fault if I then go out because someone else only used 1 day of clock, and unsurprisingly any player who felt they would have otherwise qualified is going to feel wronged by such a situation.
Trust me poor rules and bad experiences are leading to many players steering away from tournaments. It's not always on these lines, as some times it's the tournament itself has bad rules, eg. bad clock, or just a bad ruleset, which while you can argue that's partly the fault of the player who signed up, it doesn't change the point that I have spoken to 1000s of players in tournament sign ups, and I heard this a lot when I first started about prior bad experiences. The only reason I don't get so much of it these days, is because now my tournaments are known, I'm not having to sell them to people anymore, but I still got lots of DM's about people complaining about other's tournaments or the general tournament rules in DM. For example one of the more common complaints I see these days actually arises from the "players cannot be timed out" option being turned on for Heat, and people complaining they went out when they were going to win/qualify, I always tell people to never join a Heat tournament with this setting turned on, as it's much worse when the game will complete to conclusion regardless, but still creators will use this option likely because they're misguided by other games, or simply overwhelmed by the number of options.
But we can see the evidence that this doesn't happen, because of the fact it already exists at Heat. Look at this
https://boardgamearena.com/tournament?id=538154. 486 players, 81 tables in Round 1, and you can count the number of time outs on 1 hand, and that's in Round 1 where most time outs occur, there likely won't be a time out in the rest of the tournament based off previous experience. For one you lose a ton of ELO by dropping out, which is already a deterrent.