Godsmurf wrote: ↑24 May 2026, 19:35
because you are ruining the game of the other players who WERE taking their turns on time.
The Player playing significantly slower than everyone else is ruining the game for people who wanted to play at a specific speed, and were taking their turns on time.
That's equivalent to suddenly wiping away all the pieces on a table game because 1 other player annoys you.
You are never obligated to play with anyone. You are free to red thumb someone who annoys you and never play with them again. If someone logs in once a week to take their turn I should not be forced to sit there and wait for them. If that is what you like play in friendly mode, not at timed tables.
Fuchur wrote: ↑24 May 2026, 22:37
I would blame you (and i blame any other person who expels a slow player) -- in turn based tables.
Let's say, for example, that I want to play a 4 player game at 4 moves per day. On Average I will be making one turn a day, but I am prepared to check in 4 times a day that it is my turn. I have created a table for 4 players at 4 moves per day. I have made my desires known. There was already a 4 player table for 1 move every 2 days that I did
not join because that is
not the speed I wish to play at.
Someone joins my table and decides they only want to log in every other day (1 move per 2 days playing speed). Seeing as I have stated clearly the speed I wish to play at, and have done everything I can to indicate that, why should I be forced to play at a table with different settings than I explicitly stated I wanted?
I do not want to be playing multiple tables of this game. I do want to be playing at
one table of this game. I want to be playing at the speed of the table I've joined. What further steps do you suggest I take to be able to do this? Why am I obligated to follow the whims of a player who ignored the clearly stated rules of the table when they joined? If I only want to play 4 players no one can come along and decide to invite more players to make it a 6 player game. (What, at a gathering you're not going to allow more people to join your table?) If I only want to play the base game no one can join my table and decide to include an expansion. So why, if I only want to play at 4 moves per day, is someone allowed to come along and decide we are playing at a slower speed?
This attitude is
exactly why there should be a setting at table creation to automatically eject players who run out of time. I can think of no other way to clearly communicate to players "This is a 3 moves per day game and you will be expected to actually play at that speed. If you plan on playing slower than that don't join this table.
I shouldn't have to say this, but here we are."
tbhp wrote: ↑25 May 2026, 01:07
The whole point of having clocks in the first place is to give people incentive to play so that games rarely reach their maximum game duration.
And people are saying it is okay to ignore the clock entirely, so there is no point in having them at all. Just play in friendly mode then.
It's like if you were late for a party, and instead of doing your best to still attend the party, someone said "let's just not go".
It's like you were late to a party that was supposed to start at 1, you show up at 11 and are offended that the host isn't letting you in.
If you are allotted 6 hours per turn you can not get kicked out for going 1 minute over 6 hours, that's what time banks are for. In order to be kicked out you will need to exceed your turn timer by an additional
18 hours which is far beyond a reasonable time to wait. More commonly, in order to be kicked you would have had to be playing significantly slower than the turn time for multiple turns.