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Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 23 May 2020, 14:03
by iamfrankie
Gioco stupendo... ma oggi, 23/05/2020 non funziona?
Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 23 May 2020, 20:29
by tantethali
We played today several times. There is one point which is very frustrating: the size of the numbers on the track. It happend two times that I didn't mention the very small 1 in the track (it's small and the artwork has some white behind the number), so i got off track and had no chance to recover from that.
It would help to make the numbers bigger or in another color (or maybe the number could blink while planing the dices?), so that it doesn't colide with the artwork of the game. When getting off track the number blinks in red, which is also almost invisible.
I hope this can be implemented, it would help a lot.
Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 24 May 2020, 15:35
by lboiocchi
Really good game and implementation. I played yesterday and everything was perfect but today in a new game when i launch one dice at a time it was not possible to stop. Everytime i push the botton i got an error and i was only able to throw the next dice. Is this happening only to me? in case i really hope it was an unlucky session.
Thanks in advance
Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 24 May 2020, 15:42
by agodd
lboiocchi wrote: ↑24 May 2020, 15:35
Really good game and implementation. I played yesterday and everything was perfect but today in a new game when i launch one dice at a time it was not possible to stop. Everytime i push the botton i got an error and i was only able to throw the next dice. Is this happening only to me? in case i really hope it was an unlucky session.
Thanks in advance
Actually there is this BUG.
Fix in progress ...
Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 24 May 2020, 16:06
by Mistergos
It is now fixed.
Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 24 May 2020, 22:26
by BrawnyFanta
Nice addition

Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 25 May 2020, 16:53
by imrehg
Nice game, and well done in the platform, plays really well!
Did try a few solo games to figure out the mechanics, and there's one thing I didn't manage so far: how to do a pit stop? I did have cases when I had damage, and wanted to repair, finished the turn on the side in gear 1, but no obvious UI choice to do a pit stop. What am I missing?
Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 25 May 2020, 17:45
by agodd
imrehg wrote: ↑25 May 2020, 16:53
Nice game, and well done in the platform, plays really well!
Did try a few solo games to figure out the mechanics, and there's one thing I didn't manage so far: how to do a pit stop? I did have cases when I had damage, and wanted to repair, finished the turn on the side in gear 1, but no obvious UI choice to do a pit stop. What am I missing?
Pit stop are not allowed in Solo game (you don't need it)
For multiplayer races, directly from my FAQs thread:
Pit Stop:
You have to stop your car in Gear 1.
Not in the middle lane.
Not in a space with a speed limit or a warning.
You will be positioned in Gear 0 if you just change tires. In Gear 00 if you will repair the car or change tires+repair.
Other FAQs
https://boardgamearena.com/forum/viewto ... 45&t=15805
Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 25 May 2020, 19:01
by MrKris
The solo training mode is always appreciated. It's a great way to learn the game and interface before playing other people. Great work as usual

Re: RALLYMAN GT : Boardgamers, Start your engine!
Posted: 26 May 2020, 08:21
by Dravaal
An excellent addition, thank you very much.