Santorini in Alpha now

Future games in need of testing and feedback
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Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: Santorini in Alpha now

Post by Een »

3minator wrote: 05 June 2020, 12:43 Loving the implementation so far, thank you!
I do have a super small (and probably silly) comment: the name of the game doesn't have a capital letter S :roll: I notice it in my active tables list and when I get a notification. Somehow I feel it doesn't do the game justice... sorry if I'm being weird :oops: (but I guess I'm not the only gamer with OCD-ish traits :p)
This comes from the translation system. Until the name of the game has been translated in a language, the project name is used. So your itch will disappear when the game is translatable (ie when it gets to beta). Until then, sorry for the itch :)

Edit: actually you use BGA in English, so this should have been correct from the start. There was indeed a mistake in the original English translation. My previous answer applies only to players using BGA in another language.
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Tisaac
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Joined: 26 August 2014, 21:28

Re: Santorini in Alpha now

Post by Tisaac »

Hi !
With the last commits, we made some improvement on UI to make the game more immersive !
Let me know how you feel about these changes ! :D
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agodd
Posts: 223
Joined: 20 March 2020, 23:42

Re: Santorini in Alpha now

Post by agodd »

could I try this amazing game?
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Ankeszu
Posts: 159
Joined: 06 January 2014, 15:29

Re: Santorini in Alpha now

Post by Ankeszu »

Hi,
first of all - great implementation, congrats and thank you! Feels really like the game in reality :)

In my two games for now, I haven't seen anything odd strictly game-related, and the interface is clear and intuitive.
Though, I noticed that unlike in normal games, the chat window doesn't expand when I start typing. To send a message, I need to click on chat first. Not sure if it is typical/expected in Alpha games or some unexpected feature of the code for this game.
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yoyoyo2020
Posts: 62
Joined: 09 March 2020, 05:56

Re: Santorini in Alpha now

Post by yoyoyo2020 »

PLEASE do not automate moves, even though that is the only choice. Many times I ended up building instead of moving. Otherwise, PLEASE give us an UNDO button.

THANKS A BUNCH!
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Santorini in Alpha now

Post by Tisaac »

Hi!

With the new commit, two news game options that should satisfy some of you : enable/disable automatic action; and enable/disable a "confirm/restart" turn button at the end of each turn.
I've also ddd action buttons for building offer (double click is not used that much on BGA). I've also removed logo and put it somewhere in the sky, can you find it ? :D
(Also fixed Bia's power, and add a counter on Chaos power to display remeaning powers on the deck before reshuffle)
Ankeszu wrote: 09 June 2020, 17:37 Hi,
first of all - great implementation, congrats and thank you! Feels really like the game in reality :)

In my two games for now, I haven't seen anything odd strictly game-related, and the interface is clear and intuitive.
Though, I noticed that unlike in normal games, the chat window doesn't expand when I start typing. To send a message, I need to click on chat first. Not sure if it is typical/expected in Alpha games or some unexpected feature of the code for this game.
I have no idea why this would not behave the same as in other game. Maybe because of alpha.
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megamau
Posts: 84
Joined: 26 March 2017, 20:52

Re: Santorini in Alpha now

Post by megamau »

There seems to be a bug in this game

I can not climb on the bottom left block. It seems that the interface "thinks" that the space is occupied (the previous turn a block was removed).

https://boardgamearena.com/2/santorini? ... r=84455707
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yoyoyo2020
Posts: 62
Joined: 09 March 2020, 05:56

Re: Santorini in Alpha now

Post by yoyoyo2020 »

Tisaac wrote: 10 June 2020, 00:09 Hi!

With the new commit, two news game options that should satisfy some of you : enable/disable automatic action; and enable/disable a "confirm/restart" turn button at the end of each turn.
I've also ddd action buttons for building offer (double click is not used that much on BGA). I've also removed logo and put it somewhere in the sky, can you find it ? :D
(Also fixed Bia's power, and add a counter on Chaos power to display remeaning powers on the deck before reshuffle)
....
THANK YOU

Now waiting for Golden Fleece ;)
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Santorini in Alpha now

Post by Tisaac »

yoyoyo2020 wrote: 11 June 2020, 05:31
Tisaac wrote: 10 June 2020, 00:09 Hi!

With the new commit, two news game options that should satisfy some of you : enable/disable automatic action; and enable/disable a "confirm/restart" turn button at the end of each turn.
I've also ddd action buttons for building offer (double click is not used that much on BGA). I've also removed logo and put it somewhere in the sky, can you find it ? :D
(Also fixed Bia's power, and add a counter on Chaos power to display remeaning powers on the deck before reshuffle)
....
THANK YOU

Now waiting for Golden Fleece ;)
You ask, we provide ! Golden Fleece variant is now working ! :) (still needs some improvement on UI thought
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a_mandible
Posts: 19
Joined: 09 June 2014, 19:01

Re: Santorini in Alpha now

Post by a_mandible »

Stats bug: On table #96094717, the stats say neither power was used, but both (Atlas and Prometheus) were used several times.
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