Re: How can BGA improve Real-Time matchmaking?
Posted: 12 May 2023, 11:50
Niiiiiiiiiiiiiceeeeeeeeeeee!
Thank you, love the discussion.
In my perspective, what matters is Can I play the 154 games I listed as favourite in Real-Time?
I don't care about historical totals or total gameplay, Real-Time or Turn-Based. I am currently sampling that https://en.boardgamearena.com/gameinprogress data to try and:
a. Make sure my impressions are not delusions. I like to know when I'm correct or incorrect.
b. Troubleshoot the issue, by elimination of factors.
c. Generate community awareness & discussion based on real information.
So far, these are my 3 samples (I took one now, as I'm awake & interested), times are EST, and in an earlier post I thought Wednesday was Thursday, which was really a bummer 'cause it threw weekend one day further
. Pardon the poor attempt at posting data. Presumably for all RT games "Play Now" & Arena combined:
From this, we see that a. my impressions are not delusions. A few games receive much more attention by players. Is that so in Turn-Based as well, I hear you ask? Here we go, keeping the same relations for tables-counts (100%, 50%, 25%, 10%, 5%, at least 1, none), also "Regular" + Arena, presumably:
So, for b. Troubleshoot by elimination, I think that the RT vs TB data is very different! There is interest in a much wider variety of games in Turn-Based. These 409, 374, and 444 games that receive no attention in Real-Time do receive attention in Turn-Based. They are not niche as too many people have suggested. There may be a variety of factors that influence this, mainly that my sampling is skewed: Weekday availability is not the same as Weekend availability for Real-Time play. That argument is somewhat compensated by the use of proportions in my data-buckets: it underlines interest, not availability... but that may be also explained by Weekday: less available time = choosing lighter vs heavier games. I wanted to wait until a Saturday morning sample to post this data, but I got too enthusiastic.
And someone may come up with an easier way to get that data than my back-of-the-napkin stuff.
Let's also keep in mind that the current lobby system pits Real-Time players in direct competition between "Play Now" and Arena. That's why I argue (like others) for the elimination of Arena, or the possibility to amalgamate the matchmaking waitlists.
For marketing, and budget allocation in general, I wrote elsewhere that I do think there is a lack from leadership in that respect: be it effective action (yes, it's a complex issue!), interest (also known as prioritization and decision-making), or communication with players (customer relations). I don't sit at the leadership table, nor want to, so I can only do c. Generate community awareness & discussion based on real information.
Thanks for picking up the discussion, it gets very interesting!
Cheers,
me
Thank you, love the discussion.
In my perspective, what matters is Can I play the 154 games I listed as favourite in Real-Time?
I don't care about historical totals or total gameplay, Real-Time or Turn-Based. I am currently sampling that https://en.boardgamearena.com/gameinprogress data to try and:
a. Make sure my impressions are not delusions. I like to know when I'm correct or incorrect.
b. Troubleshoot the issue, by elimination of factors.
c. Generate community awareness & discussion based on real information.
So far, these are my 3 samples (I took one now, as I'm awake & interested), times are EST, and in an earlier post I thought Wednesday was Thursday, which was really a bummer 'cause it threw weekend one day further
Code: Select all
# RT tables 10/5/2023 @ 8h28 11/5/2023 @ 14h53 12/05/2023 @ 5h55
> 100 tables 4 5 2
> 50 tables 6 5 3
> 25 tables 13 19 8
> 10 tables 24 26 22
> 5 tables 33 32 22
> 1 table 126 166 124
0 table, no play. 409 374 444
Code: Select all
# TB tables 11/5/2023 @ 14h53 12/05/2023 @ 5h55
> 5000 tables 3 3
> 2500 tables 7 7
> 1250 tables 25 24
> 50 tables 297 298
> 25 tables 81 80
> 1 table 210 211
0 table, no play. 4 2
Let's also keep in mind that the current lobby system pits Real-Time players in direct competition between "Play Now" and Arena. That's why I argue (like others) for the elimination of Arena, or the possibility to amalgamate the matchmaking waitlists.
For marketing, and budget allocation in general, I wrote elsewhere that I do think there is a lack from leadership in that respect: be it effective action (yes, it's a complex issue!), interest (also known as prioritization and decision-making), or communication with players (customer relations). I don't sit at the leadership table, nor want to, so I can only do c. Generate community awareness & discussion based on real information.
Thanks for picking up the discussion, it gets very interesting!
Cheers,
me