Re: No ELO?
Posted: 17 December 2023, 12:03
Yes. I missed the post too. It is well explained though. You can find it in announcements.
Is it, though? Do you accept their explanation that invisible ELO is better for the Hanabi community because we shouldn't be so competitive, so they unilaterally decided to remove it without consulting said community?
GeraldineMerida wrote: ↑16 December 2023, 19:04 And when you do announce changes, please don't be so patronising: who are you to decide what I should be focusing on when I play a challenging co-op game like Hanabi?
Yes, exactly!Earthboundia wrote: ↑19 December 2023, 14:35 I don't really understand this move to be perfectly honest. By hiding away players specific ELO's makes it much harder to tell what skill level they actually are. An average ranked player could be someone who is really bad, got over the 100 line and now can't go below due to the rules or they could be someone nearly at the 200 mark working their way up. Also expert ranking can mean anywhere between 500-700 which is a huge leap.
There is no way to correctly balance elo this way. Who says that 2p is easier than 3p or 4p? How much easier? Same for black vs flamboyant... I'd say that 2p+Multi+Black is much harder than 4p+Multi+Black because you have less room in players hands to save cards so you more likely have to let something go.Silene wrote: ↑20 December 2023, 10:49 I think seeing the tiers is enough for Hanabi. It's unreliable anyway unless the most serious calculation-flaws are fixed:
* lower ELO gain in 2p games
* lower ELO gain in games using casual mode (aka flamboyants) - by a lot. This makes such a big difference
* increase ELO gain in games with black
Additional tiers would be nice though (best would be all multiples of 100 but I guess it's difficult to come up with more names for them)
Theoretically, you really could correctly balance the “bot” ratings to calculate a single ELO rating to measure overall Hanabi skill. I don’t think BGA would ever implement such a system, but it’s possible. Data would say which formats is easier, and by how much.
If the point is to increase community & cooperation, then 5p games should get the highest return on ELO, then 4p and so on. 2p should be the lowest. It's far easier to start a 2p game, it plays faster, and it's so much easier to find 1 other player at the same convention level as you than 4 others.Stroom wrote: ↑20 December 2023, 17:17 There is no way to correctly balance elo this way. Who says that 2p is easier than 3p or 4p? How much easier? Same for black vs flamboyant... I'd say that 2p+Multi+Black is much harder than 4p+Multi+Black because you have less room in players hands to save cards so you more likely have to let something go.
So the best way would be to just hold a separate elo based on specific game settings.
This does not seem to work. It assumes that all players play to the fullest of their skill. That there are no intentional quitters. And seems like it averages all the players. Overall, it still seems like a subjective way to do it.Travis Hall wrote: ↑20 December 2023, 23:50Theoretically, you really could correctly balance the “bot” ratings to calculate a single ELO rating to measure overall Hanabi skill. I don’t think BGA would ever implement such a system, but it’s possible. Data would say which formats is easier, and by how much.
You do it this way…
Again, I don’t think BGA ever will do something like this… but in theory, you could.