RNGs cycle through so many different iterations of each seed and there are so many different seeds these days, that it doesn't matter to board games. since we're talking about int-values, the chances of hitting the same seed again is ~ 1:4 billion and hitting a specific sequence in said RNG-sequence isn't much better. If we assume 100 dice rolls on average per game, then we could easily play a quadrillion games before we even need to worry about repeating sequences and that only, if we can fully remember every single sequence over the course of these games (and good luck living 9 trillion years of continuous playing 24/7 to even hit that point)BusterVA wrote: ↑27 February 2024, 00:09 The truth is, random numbers generated by computers is literally impossible. Computers follow rules. The same is in generating random numbers. They require a seed - replicate the seed and you get the same number over and over for instance.
They can be made to appear random, but true randomness is impossible for a computer.
And on top of that, "feeling" something to be wrong isn't really helping anybody to process (pseudo)-randomness. Our mind is primed to reinforce bad feelings, so obviously remembering the cases, where the bandit gets send to a specific place and the RNG randomly spits out the like 1 / 9 chance of hitting the same number of the bandits place is way easier than remembering the 8 / 9 times, where the game keeps running normally and you probably didn't even realized like half the time, where the bandit moved to before your dice roll