Quitters at very convenient moments (Kingmaking when the game is already over).

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FrankJones
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Joined: 30 June 2024, 00:24

Re: Quitters at very convenient moments (Kingmaking when the game is already over).

Post by FrankJones »

There is such an easy fix to this.

1) Anyone can have an internet disconnect. My internet device typically fails once per day, and in some games, the turn timer is not long enough to reset the device (Which usually takes 2-3 minutes from the time I realize it has failed and I power cycle it).

2) So, if that happens, I do not think a player should be heavily penalized. The existing penalty is already absurdly harsh. I lost 27 ELO points and also Karma points in a game that was essentially over and I was winning by a landslide. I was about to put down the last ocean and raise the last temperature.

3) But, if a player has this happen twice in a short time span, then we can assume it is not faulty internet. Apply the usual penalties, plus a 24-hour ban from playing any more games.

4) If that same player has two abandoned games AGAIN, apply a 5-day ban. Keep increasing the ban as needed. Quitters should not be allowed to play.

5) If a player has what appears to be an internet disconnect, but then immediately joins or starts a new game, thereby indicating it was NOT an internet disconnect, apply a very severe penalty immediately. 10-day ban. I mean, if criticizing a moderator is a 10-day ban, so should quitting a game.

6) To better help with internet disconnects: The system can tell when a player is no longer logged in / connected, right? When this happens, give a pop-up notice to the opponents when the timer hits zero.

Or rather, modify the existing one. Include,

"Please keep in mind this may be an internet disconnect through no fault of the player. Please consider giving a couple extra minutes for that player to return. It is your right not to do so, but overall, everyone's gaming experience improves if legitimate internet failures do not cause a game to be ended prematurely. If a player with 100 Karma seems to have a disconnect, give that player the benefit of the doubt."
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xspuipuke
Posts: 221
Joined: 13 July 2021, 16:51

Re: Quitters at very convenient moments (Kingmaking when the game is already over).

Post by xspuipuke »

Is the system really able to tell whether you're online or not? Sometimes it shows my opponent offline when they are literally taking their moves. Sometimes it shows me as offline when I'm literally online. I don't think the system pings the user constantly but rather waits for user data to arrive to figure out whether or not they're online. But I don't know, I'm not a dev.
FrankJones
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Joined: 30 June 2024, 00:24

Re: Quitters at very convenient moments (Kingmaking when the game is already over).

Post by FrankJones »

xspuipuke wrote: 24 February 2025, 08:12 Is the system really able to tell whether you're online or not? Sometimes it shows my opponent offline when they are literally taking their moves. Sometimes it shows me as offline when I'm literally online. I don't think the system pings the user constantly but rather waits for user data to arrive to figure out whether or not they're online. But I don't know, I'm not a dev.
I'm not 100%, but I thought it can. It says in the game log, "[opponent] is now offline" and then when that player's connection returns, "[opponent] is now online".

And somewhere in the FAQ is says that the sand timer icon changes to 3 gray bars to indicate when a player has lost connection.
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xspuipuke
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Joined: 13 July 2021, 16:51

Re: Quitters at very convenient moments (Kingmaking when the game is already over).

Post by xspuipuke »

OK, so it looks like there is a system but it also seems unreliable at times.
aZesulfaMe K
Posts: 6
Joined: 13 February 2025, 19:14

Re: Quitters at very convenient moments (Kingmaking when the game is already over).

Post by aZesulfaMe K »

It has happened again. I don’t play too much, but I encounter players far too often who quit right at the moment of placing the forests after completing the three parameters. It’s getting tiring that the second-place player gets points and ELO for free because BGA decides it’s a tie. I still find it insulting since the player quits when everything is already decided.

Geniuses who say it’s impossible to know, please refrain from commenting. If you want to learn, there are non-competitive game tables. This thread is to see if they finally decide to implement a change that stops benefiting some players at the expense of others.

Game ID #636989712
FrankJones
Posts: 2451
Joined: 30 June 2024, 00:24

Re: Quitters at very convenient moments (Kingmaking when the game is already over).

Post by FrankJones »

aZesulfaMe K wrote: 28 February 2025, 19:21 It has happened again. I don’t play too much, but I encounter players far too often who quit right at the moment of placing the forests after completing the three parameters. It’s getting tiring that the second-place player gets points and ELO for free because BGA decides it’s a tie. I still find it insulting since the player quits when everything is already decided.

Geniuses who say it’s impossible to know, please refrain from commenting. If you want to learn, there are non-competitive game tables. This thread is to see if they finally decide to implement a change that stops benefiting some players at the expense of others.

Game ID #636989712
Generally speaking I agree; it's ridiculous that people quit or concede during the end-game greenery planting. My opponents do it in 2-player games, which is much less of a problem, but still just seems petty and unsportsmanlike and unnecessary.

And yes, it could easily be determined who will finish in which place - by human analysis - but writing code to do that might be trickier because of the awards. On the base map, the heat production and energy conversion should have already occurred. But the greeneries can be placed in such a way that might swipe the miner award, or result in extra money to break a tie. Or on a 2-plant spot to get an extra greenery. Writing code to do that might be tricky, and also would make assumptions about what a player would do when in fact that player might not have seen the optimal play.

Overall though I agree that this is a problem. All possible steps should be taken to ensure that people are not gaining or losing Elo undeservedly.

Keep in mind, from what I've heard, the developers here work very hard for little compensation.
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Jellby
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Joined: 31 December 2013, 12:22

Re: Quitters at very convenient moments (Kingmaking when the game is already over).

Post by Jellby »

So, if the winning player would win anyway, we call it a win? And if the third player's quitting would allow the second to take over... we call it a tie? And if it's on a Tuesday we replay the game?
aZesulfaMe K
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Joined: 13 February 2025, 19:14

Re: Quitters at very convenient moments (Kingmaking when the game is already over).

Post by aZesulfaMe K »

Jellby wrote: 01 March 2025, 09:26 So, if the winning player would win anyway, we call it a win? And if the third player's quitting would allow the second to take over... we call it a tie? And if it's on a Tuesday we replay the game?
As I was saying, geniuses and enlightened ones, refrain from commenting. Especially on Tuesdays… the inept people around here keep surprising me more and more…
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Jellby
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Joined: 31 December 2013, 12:22

Re: Quitters at very convenient moments (Kingmaking when the game is already over).

Post by Jellby »

aZesulfaMe K wrote: 25 March 2025, 20:06 As I was saying, geniuses and enlightened ones, refrain from commenting.
Then no one would comment :D

If you want to run your own thread where you can dictate who can reply or not, don't post in public forum.
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