This all seems reasonable.Andrew Davidson wrote: ↑06 September 2025, 19:24 I prefer buying for the following reasons:
1. Drafting makes little sense thematically. If a corporation was offered several good ideas, it would sometimes investigate them all. A hard restriction forcing it to pass a good idea to a competitor doesn't seem to fit the theme.
2. Drafting is not the primary game design; it's an optional extra; a bolt-on kludge.
3. As I understand it, the game designer prefers buying rather than drafting -- liking the challenge of making do with a more limited variety of options.
4. Drafting is gamey -- a game mechanic borrowed from other card games. This spoils the immersion.
5. The game has few catch-up mechanisms as it's mainly that "the rich get richer". The possibility of getting a good research draw provides some hope for a player who has fallen behind. Drafting tends to act as a leveller by sharing out the good cards. Levelling is most important at the start so it's puzzling that the initial 10 cards and preludes are not drafted. That would make more sense.
I believe each player and gaming group should play whichever they prefer.
I prefer drafting, but it can add some serious analysis paralysis for some players.
I know Drafting is generally (but not universally) considered the "higher-skill" way to play, but it is important as a community that we do not make anyone feel bad about their gaming choices or settings preferences.