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Re: [Brainstorm] Mechanism for Enforcing One Account Per Person
Posted: 11 October 2025, 08:43
by danielvictor
Don't know if this qualifies,but I've recently played a couple of tournament games which included one slow player,where that player quit or was skipped just before the end of the game. Since skipping other players turns is now supposed to be banned in tournaments,they presumably had to have quit,which is suspicious.
Re: [Brainstorm] Mechanism for Enforcing One Account Per Person
Posted: 11 October 2025, 08:58
by Meeplelowda
danielvictor wrote: ↑11 October 2025, 08:43
Since skipping other players turns is now supposed to be banned in tournaments
It's not banned, and it's not "supposed to be banned." Disabling skipping is an
option that can be set by the tournament host. It it isn't set, then it isn't "banned."
Re: [Brainstorm] Mechanism for Enforcing One Account Per Person
Posted: 11 October 2025, 09:04
by Countes-Olivia-Manny
Exotic Dreams wrote: ↑11 October 2025, 02:25
I think players should be allowed more than one account if desired. Maybe make it a perk for premium users .
I think using multiple accounts to cheat with is what should be banned. So long as players who have multiple accounts don't use these accounts together to cheat with , I think it should be allowed. In order to avoid using these multiple accounts to cheat with, there should be full disclosure that these multiple accounts are owned by the same person.
This suggestion is highly commendable.
Frequently, an opponent’s slow progress results in unavoidable boredom.
Re: [Brainstorm] Mechanism for Enforcing One Account Per Person
Posted: 11 October 2025, 09:07
by Meeplelowda
Countes-Olivia-Manny wrote: ↑11 October 2025, 09:04
Frequently, an opponent’s slow progress results in unavoidable boredom.
What on earth does this have to do with having multiple accounts?
Re: [Brainstorm] Mechanism for Enforcing One Account Per Person
Posted: 11 October 2025, 09:26
by Countes-Olivia-Manny
It’s disheartening to realise that making suggestions on this site seems futile, as meaningful changes rarely happen.
Despite the development of over 1,000 games, we continue to grapple with persistent issues surrounding
ELO ratings, multi-accounting, and account security.
It’s time for action to address these critical concerns and enhance our gaming experience!