Re: FAQ: new achievements & XP system
Posted: 31 October 2021, 13:27
Yahtzee plays fine for me and my Yahtzee ELO is over 300.GregRaven wrote: ↑12 November 2021, 00:06 Dear BGA, the DICE games of yours are getting crazy unnatural, these impossible series of rolls... Can you please fix it and not favour the players with lower points that crazy much, thank you! People are declining the games before start because of this, people are forfeiting games more often and it makes me look for anther website to be honest. You took out the randomness and put in some crazy algorithm that makes Yahtzee not enjoyable anymore.
So, the "following weeks" was almost 2 years ago and the beta label is still there.sourisdudesert wrote: ↑14 April 2020, 10:24 Why this is a BETA?
We intended to introduce the XP and all the achievements 2 weeks ago, way before the end of Season zero.
Since new achievements will be obviously introduced at the end of Season zero (for Arena season winners), we are indeed forced to introduce this new system before the end of the Season.
However, for 4 weeks now, our first priority have been to increase the capacity of the platform because of the current circumstances.
So basically, we didn't do everything that was planned to be done for this update: a lot of achievements are missing, and there are still some adjustment to be made.
However, as the feature is quite stable, we chose to release it in "BETA", and finalize it in the following weeks, thanks to your feedback.
KongKing123 wrote: ↑10 December 2021, 20:11So, the "following weeks" was almost 2 years ago and the beta label is still there.sourisdudesert wrote: ↑14 April 2020, 10:24 Why this is a BETA?
We intended to introduce the XP and all the achievements 2 weeks ago, way before the end of Season zero.
Since new achievements will be obviously introduced at the end of Season zero (for Arena season winners), we are indeed forced to introduce this new system before the end of the Season.
However, for 4 weeks now, our first priority have been to increase the capacity of the platform because of the current circumstances.
So basically, we didn't do everything that was planned to be done for this update: a lot of achievements are missing, and there are still some adjustment to be made.
However, as the feature is quite stable, we chose to release it in "BETA", and finalize it in the following weeks, thanks to your feedback.
Is this going to be lifted at some point?
Regarding ties during a win streak: what about when another player abandons the game and gets kicked out? When this happens in a three-or four- player game, the remaining players automatically tie. How is it fair to punish the remaining players by having this game count against their win streaks? BGA should treat such games like training mode games; that is, they shouldn't count for or against a winning streak.LeSteffen wrote: ↑12 January 2021, 15:10There seems to be a bit of confusion about the win streaks. Let me clarify a few points:
1. Win streaks are awarded per game in steps of 2, 3, 5, 10, 20 and 50.
2. In order for a victory to be considered there must be at least 2 players. Solo playthroughs don't count.
3. The same goes for games against an AI or in training mode. They don't count.
4. Ties count as losses even if you tie on first place.
5. You do not lose your win streak for one game if you play i.e. a training match in between them, or try a different game.