lordalx wrote: ↑02 January 2024, 11:39
I would like to thank you all for your feedback on this subject.
I continue to regularly read your messages.
It goes without saying that any regression that occurs may need to be examined and dealt with.
But in reference to the primary remarks:
- Power leveling: we continue to monitor the status and it seems unfair not to be able to win ELO and only suffer the loss, even for players that keep on losing against the very same opponent.
- ELO Decay: based on all of your comments, it appears clear that this was a bad idea and that the leaderboard and arena currently in place allow for the prevention of the mentioned behavior. Consequently, we have chosen not to apply any ELO decay as originally planned.
- Red Thumbs: an attractive suggestion surfaced regarding the potential trade-off of having decaying red thumbs.
Thank you for responding. It's very much appreciated.
Regarding power levelling, I think the issue is broader than summarized. As a competitive player trying to climb, it's important to me to get full elo for a win. It is unfair to be penalized when I am not power gaming, so the penalty should only be applied very selectively.
The current system is very quick to stack to 100% and extremely slow to leave. While I would rather see the system removed entirely, here are a few suggestions to make it less punishing for legit players:
1)
The penalty for consecutive wins should be reduced/eliminated by playing games against different opponents.
As an example, I got 0 elo against an opponent in Obsession after my 6th consecutive win against him. However, I had played 20 games against other people in that time frame. It's clear I wasn't targeting the player nor exploiting them so I shouldn't have received any penalty.
I would suggest that 5-10 games should be enough to fully reset the penalty.
2)
The penalty for consecutive games should be reduced by time between games.
In my example above, my 5th win against the player in question occurred 4 days ago, prior to the penalty. If a player has a significant amount of time between games with the same player, they're less likely to be power gaming.
I would suggest reducing the penalty by a tier every 1-4 days. It's more important to play against new people IMO but I would expect power gaming is likely to occur in shorter intervals since you get relatively little elo each time.
3)
The penalty should not apply to Arena games, which have blind matchmaking and are much harder to power game.
Again, using my example above, I was playing an Arena game and was penalized for 100% even though I had no way of selecting this player myself. It's just a natural result of being fairly high on the leaderboards in a small to medium Arena community.
4)
Six games is a very small window for the penalty to reach 100%
While this isn't as much of a problem if you add in ways for the penalty to decay quickly by playing other opponents, it's still very harsh. My understanding is that currently the penalty lasts for a full month. It's not power gaming to play the same opponent 6 times a month. It's not even close.
Any changes to this depend on the above, but at least in the current system it's far too punishing.