Leaving Hanabi when things are not perfect

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hrundel
Posts: 16
Joined: 08 May 2017, 14:25

Re: Leaving Hanabi when things are not perfect

Post by hrundel »

I think BGA needs to create a badge or a warning sign for players who abandons a lot so other players know who they are playing with. I had several games when I refused to abandon they just bomb out.
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postmans
Posts: 57
Joined: 25 September 2016, 17:27

Re: Leaving Hanabi when things are not perfect

Post by postmans »

N_Faker wrote: 30 October 2020, 18:19
ViolentSilence wrote: 30 October 2020, 17:34
N_Faker wrote: 30 October 2020, 17:18 The Hanabi community on BGA is probably the most toxic of all the games on here, you may enjoy other games more.
It'll be interesting to see if other co-op games end up adopting a similarly toxic ELO chase. In the real world, Hanabi tends to be a game that gets played out by groups so it's curious as to why it has such a different feel on here. Is it because it can be meta-gamed to death?
I would expect it to be less severe than Hanabi, at the least. As the incentive for forcing abandons is far reduced.
But depending on if the new co-op games award ranking trophies. They may become just as toxic for other rank chasing reasons.
The System in new coop games such as The Crew and Bandido gives 1 ELO point game per finished game. So basically your ELO is the amount of games you finished. This mostly removes a lot of value for ELO as a skill indicator (makes it an experience indicator) and as such people seem less focused on it. However in The Crew (you can play 50 rounds, where 10 rounds roughly take an hour, and after each round every player has to accept next round or end the game) I saw some people forcing 1 round games to boost their ELO still. In Bandido it seems to work much better. Maybe we should swap Hanabi just simply to the same ELO system, where ELO = amount of games finished (with a perfect score?).

However besides ELO there is still the aspect of how people stand in the (coop) game. In most COOP games you need to work together, sometimes that's purely logic and sometimes there is some conventions and tricks you learn over time. When 1 player doesn't play to the expectations of the other players (the others will say this person is bad, but let's keep it at expectations) this is when the frustration starts. The other players might want to stop the game to look for somebody to play more with their expectations, however on the other hand people might want to finish what they started, especially if the expectation issue often is the case. I think this is also the moment people start to ask to abandon or bomb out.

Another issue the other way around is that some people want to help newer players, or players not playing to their expectations learn to play to their expectations. For example by explaining conventions or tricks in a game. This however results in three issues: it's table talk (and as such some consider it cheating), it's telling other players what to do where maybe they prefer to figure it out on their own , it's difficult to pose these tips in a way without sounding you know it better. Add in some frustrations because of mistakes and things often become a mess. In some games I've seen really friendly conversations where things were learned and players were happy to improve their game. In others I've seen this boil down into "I'm right, no I'm right" fights where it ends in a mutual red thumb.

Shortly: Many challenges when working together with people you don't know and where you don't know what people expect from a game.
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Travis Hall
Posts: 213
Joined: 12 April 2020, 14:13

Re: Leaving Hanabi when things are not perfect

Post by Travis Hall »

I’m hoping that the Flamboyant expansion will see some people less inclined to abandon after a mistake, as you can now retrieve a lost card out of the discard to achieve a perfect score even if you’ve lost a vital card. It’s certainly going to be harder, but at least there is the hope.
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Waltex
Posts: 11
Joined: 23 March 2020, 04:48

Re: Leaving Hanabi when things are not perfect

Post by Waltex »

I feel that BGA ELO system penalises players too much for not getting a perfect round, especially once you get up to Expert level.

I feel that if the penalty for not getting a perfect round was a maximum of 2 points, then that would encourage people not to quit games.

I feel that as the penalty can be up to 10 points, that that encourages people to quit, in case they get 3 misfires for example, and lose the whole game.

Alternatively, can BGA make it so that you can't go down an ELO level in Hanabi. I want to play with people around my own level, but when I am between the Strong Player and Expert mark in ELO, I have to try really hard not to lose any ELO, because some people in the Strong Player level are not good players, so I try to avoid playing with them.

If BGA made it so that Experts could not go below 500, even if they lost a game, then I would be much more likely to finish all games.

Thank you
Stroom
Posts: 428
Joined: 14 July 2016, 19:10

Re: Leaving Hanabi when things are not perfect

Post by Stroom »

Being between strong player and expert is not such a big deal. You should just become a master :)

Also, elo is meant to decrease if you perform badly. If you remove that then it would mean that those who play more gain more elo over time. Even if you are a bad player... Elo should somewhat show your skill level not how much you play (and abandon games). Over time, it would balance out... So if you lose some, just play more games.
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PompeyLegend
Posts: 1
Joined: 21 September 2022, 00:24

Re: Leaving Hanabi when things are not perfect

Post by PompeyLegend »

Hanabi players are the most toxic players on BGA. I used to like playing it and eventually got a good understanding of the unspoken rules of the game. But had to take so much abuse to get there. Now I just don't bother and have not played it in years.
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