Memoir 44 needs you!

Future games in need of testing and feedback
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ViolentSilence
Posts: 236
Joined: 30 May 2015, 21:33

Re: Memoir 44 needs you!

Post by ViolentSilence »

LordBeric wrote: 07 April 2022, 19:50
Joe wrote: 07 April 2022, 16:08 Alright, let me add a proposal - if the defending player does not have a relevant card, the "reaction" to an Attack could be skipped by the system, or? Does save a bit of back-and-forth (without any action, having no card)...

Or do I remember the rules incorrectly and there is a way to react to an attack other than with a card?
And/or is this a preparation for any effects in an expansion? Do not remember if any special units/assets allow for reactions on an Attack...
You cannot react to attack.
Exception: if you have Ambush card. In the Online game you can (secretly) set Ambush card to active mode, in which case AI decides in which attack will be activated. Or you can - not set active mode of the card, in which case you activate it manually before the attack of your choice (but you've got to be quick).
Dont think that any expansion change this.
I suspect they're confusing it with other iterations of the C&C engine - In Napoleonics and Battle Lore you 'battle back' against close assaults, and in Ancients you do the same if you don't chose to evade an attack (which you can only do with certain light troops). As for the Ambush card, I wonder if it would be better if you could specify units that you want to be asked about? I don't like the idea of completely passing over control of when the card fires to an AI, but I can see it has problems in the turn based game especially as it would add lots of turns if it asks about every attack (also tipping off the other player that you have it in your hand)
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LordBeric
Posts: 11
Joined: 28 May 2020, 19:44

Re: Memoir 44 needs you!

Post by LordBeric »

ViolentSilence wrote: 08 April 2022, 16:05 I don't like the idea of completely passing over control of when the card fires to an AI, but I can see it has problems in the turn based game especially as it would add lots of turns if it asks about every attack (also tipping off the other player that you have it in your hand)
Well, the AI (in Online game) is somewhat rational, to some degree. But it doesnt choose exactly always the unit that you want to apply Ambush. Its better to be quick, but me personally, I cannot be always that quick. It happens sometimes that I miss the opportunity.
On the other hand, if you set it automatically, the opponent can know if you have Ambush. When attacking he can just drag, but not release attack arrow on the defending unit. Theres different animation on the defending unit, if you have activated Ambush. So, he can just return attacking arrow, without releasing it, and not attack.

its not best solved, but that how it is.
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DurinUK
Posts: 14
Joined: 29 April 2015, 19:48

Re: Memoir 44 needs you!

Post by DurinUK »

Any chance I could get access too? Thanks so much!
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Memoir 44 needs you!

Post by Tisaac »

ViolentSilence wrote: 08 April 2022, 16:05
LordBeric wrote: 07 April 2022, 19:50
Joe wrote: 07 April 2022, 16:08 Alright, let me add a proposal - if the defending player does not have a relevant card, the "reaction" to an Attack could be skipped by the system, or? Does save a bit of back-and-forth (without any action, having no card)...

Or do I remember the rules incorrectly and there is a way to react to an attack other than with a card?
And/or is this a preparation for any effects in an expansion? Do not remember if any special units/assets allow for reactions on an Attack...
You cannot react to attack.
Exception: if you have Ambush card. In the Online game you can (secretly) set Ambush card to active mode, in which case AI decides in which attack will be activated. Or you can - not set active mode of the card, in which case you activate it manually before the attack of your choice (but you've got to be quick).
Dont think that any expansion change this.
I suspect they're confusing it with other iterations of the C&C engine - In Napoleonics and Battle Lore you 'battle back' against close assaults, and in Ancients you do the same if you don't chose to evade an attack (which you can only do with certain light troops). As for the Ambush card, I wonder if it would be better if you could specify units that you want to be asked about? I don't like the idea of completely passing over control of when the card fires to an AI, but I can see it has problems in the turn based game especially as it would add lots of turns if it asks about every attack (also tipping off the other player that you have it in your hand)
Asking only if the player has an ambush card would completely reveal hidden information which is really bad. So we went with the flow respecting the rules the most, and we are discussing how to propose some settings to make it more fluid in some case, see reported suggestion in the bug/suggestions system (under community)
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Gabrielino77
Posts: 2
Joined: 11 June 2021, 08:41

Re: Memoir 44 needs you!

Post by Gabrielino77 »

I have a simple suggestion for improvement.
When someone has a table open, could you make it so that the scenario name is visible to people thinking about joining the table? Right now I can only see a scenario number, which many people (myself included) have no idea what number is assigned to each scenario.
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Memoir 44 needs you!

Post by Tisaac »

Gabrielino77 wrote: 08 April 2022, 20:18 I have a simple suggestion for improvement.
When someone has a table open, could you make it so that the scenario name is visible to people thinking about joining the table? Right now I can only see a scenario number, which many people (myself included) have no idea what number is assigned to each scenario.
You can check a scenario using DoW scenario database :
https://www.daysofwonder.com/memoir44/f ... RIO_NUMBER
Please upvote the corresponding suggestion in the bug/suggestion report system (under Community)
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vanmurphy26
Posts: 3
Joined: 22 September 2015, 00:31

Re: Memoir 44 needs you!

Post by vanmurphy26 »

I'm afraid at 678 games played I don't hit the 750 threshhold but would LOVE to play if you can make it available for me too please?
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TexArcher
Posts: 22
Joined: 09 July 2020, 17:47

Re: Memoir 44 needs you!

Post by TexArcher »

Tisaac wrote: 08 April 2022, 06:28
TexArcher wrote: 08 April 2022, 01:17 Yes, please add Napoleonics and/or Ancients as soon as possible!

And thanks for this one. It's a pretty good gateway wargame and a nice fit for a site like this.
No, nothing else is in the work and this kind of greedy comments is not helping at all to make it happen. This topic is not about a early access to the game, it's about helping testing the game so please don't apply if your only goal is "I want to play the game ASAP!!!"
Showing interest in having other games added is greedy? This seems like a bit of an overreaction, friend.

Good luck with your game, though. And thanks, again, for your work on it.
Last edited by TexArcher on 08 April 2022, 23:57, edited 1 time in total.
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Cirrus_CBS
Posts: 2
Joined: 20 March 2020, 00:21

Re: Memoir 44 needs you!

Post by Cirrus_CBS »

Any chance you could add my self and TicTacTicTac, we would love to test it.
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ItsBrianMurphy
Posts: 2
Joined: 10 July 2021, 02:00

Re: Memoir 44 needs you!

Post by ItsBrianMurphy »

Memoir 44! Fantastic! I've been asking for this for an age. I'm psyched! Thank you and congrats!


Can I get the following added as testers? :mrgreen:

ItsBrianMurphy
itsmarks
PostmanKirk
ginomarckx
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