Page 5 of 5

Re: premium faction

Posted: 07 September 2026, 00:26
by EuroGamez
GTSchemer wrote: 10 July 2026, 15:42
Jellby wrote: 10 July 2026, 15:36
Just a question. Is it then possible for a game's code to see the premium status (and/or elo) of a player? If that's the case, that's one argument we lose against RNG conspirationists...
Since game code does not know premium status, the game code actually uses a dedicated API function BGA added. This function returns which factions a specified player ID is allowed to use.

Rolled dice in TI4 use a bga_rand call same as all other games are required to, and this is mentioned in an entry linked from the TI4 FAQ bug entry if you are curious.
In ralation this this I made a suggestion in the bugreport system here if anyone else would enjoy this, please upvote it:

https://boardgamearena.com/bug?id=242750

=)