But that reasoning only works in that direction. It would make no sense to switch a game from turn based to real time, but the whole point of turning a game from real time to turn based is that those sorts of issues stop being a problem. The existence of that feature actually makes it legitimate for people like you or OP to play real time despite having real life obligations, because you know that if those emergencies happen, you can always ask the opponent to go turn based. That's the whole point of the feature. And if they refuse, then the blame falls more on them that it does on you, because they don't have similar strong reasons to be prevented from playing turn based. They can make their moves whenever they want. So the situations are not at all equivalent.FrankJones wrote: ↑17 August 2026, 20:13 I prefer to play some games real-time, but I do not. Why? Because like the OP, I have a high likelihood of being interrupted and forfeiting.
Two major differences:
1) In my case, the interruption would be an actual legitimate medical reason pertaining to a family member, and
2) Because of this, I simply do not play real-time games. I play all of them turn-based. I choose not to make my problem other people's problems, especially since I know beforehand of the situation I described in reason #1. If situation #1 occurs, it would not be "new information" to me, and so it would be my fault.
I think you are being too lenient towards people who don't want to go turn based and are sort of trying to defend them to justify not playing real time, when in reality, you shouldn't consider it normal that you aren't able to play real time games if you want, just because you have real life obligations and because many players wouldn't accept going turn based. Their inconvenience is not more important than your personal situation and your right to still play real time if you wish to.