🌿ELO System Updates

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h_illes
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Joined: 14 March 2022, 20:08

Re: 🌿ELO System Updates

Post by h_illes »

But even if they think they will only lose a small part of the player base by ignoring them - why not keep them all if all they have to do is fix the dumb changes they made? Surely reverting some recently introduced changes cannot be that difficult. Also, lordalx explicitly wrote they are monitoring the thread and will update the changes based on the response. It's way overdue to back up that promise with some actual action, but I am still positive it will happen.
The Nuzzer
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Joined: 14 March 2023, 01:13

Re: 🌿ELO System Updates

Post by The Nuzzer »

I hope so. I've stopped playing Hanabi as there is nothing to "work towards" without the ELO visible.
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h_illes
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Joined: 14 March 2022, 20:08

Re: 🌿ELO System Updates

Post by h_illes »

lordalx wrote: 02 January 2024, 11:39 I would like to thank you all for your feedback on this subject.

I continue to regularly read your messages.
It goes without saying that any regression that occurs may need to be examined and dealt with.

But in reference to the primary remarks:
  • Power leveling: we continue to monitor the status and it seems unfair not to be able to win ELO and only suffer the loss, even for players that keep on losing against the very same opponent.
  • ELO Decay: based on all of your comments, it appears clear that this was a bad idea and that the leaderboard and arena currently in place allow for the prevention of the mentioned behavior. Consequently, we have chosen not to apply any ELO decay as originally planned.
  • Red Thumbs: an attractive suggestion surfaced regarding the potential trade-off of having decaying red thumbs.
Seriously though. Why is the ELO leak not fixed yet? It has been over a month since the changes were introduced and over 2 weeks since the last communication. What is taking so long? The lack of communication is simply inexcusable.
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GeoPaladin
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Joined: 17 June 2023, 12:21

Re: 🌿ELO System Updates

Post by GeoPaladin »

lordalx wrote: 02 January 2024, 11:39 I would like to thank you all for your feedback on this subject.

I continue to regularly read your messages.
It goes without saying that any regression that occurs may need to be examined and dealt with.

But in reference to the primary remarks:
  • Power leveling: we continue to monitor the status and it seems unfair not to be able to win ELO and only suffer the loss, even for players that keep on losing against the very same opponent.
  • ELO Decay: based on all of your comments, it appears clear that this was a bad idea and that the leaderboard and arena currently in place allow for the prevention of the mentioned behavior. Consequently, we have chosen not to apply any ELO decay as originally planned.
  • Red Thumbs: an attractive suggestion surfaced regarding the potential trade-off of having decaying red thumbs.
It has been 17 days since the last communication. When can we expect an update? Do the devs care about the backlash and are they taking steps to correct the mistake?

Thank you for your time.
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Jellby
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Re: 🌿ELO System Updates

Post by Jellby »

Nuzzer71 wrote: 19 January 2024, 10:37 I hope so. I've stopped playing Hanabi as there is nothing to "work towards" without the ELO visible.
<caricature but=only about 50%>
So you don't really enjoy the game, you only enjoy seeing a larger number on the screen? Maybe it's good that you stop playing, so you can find a better use of your time with something you actually enjoy.
</caricature>
The Nuzzer
Posts: 56
Joined: 14 March 2023, 01:13

Re: 🌿ELO System Updates

Post by The Nuzzer »

Jellby wrote: 19 January 2024, 19:05
Nuzzer71 wrote: 19 January 2024, 10:37 I hope so. I've stopped playing Hanabi as there is nothing to "work towards" without the ELO visible.
<caricature but=only about 50%>
So you don't really enjoy the game, you only enjoy seeing a larger number on the screen? Maybe it's good that you stop playing, so you can find a better use of your time with something you actually enjoy.
</caricature>
I enjoy the game but I also like a competitive element to games. Even if that's just competing with myself via a score.
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ChiefPointThief
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Joined: 14 August 2020, 22:27

Re: 🌿ELO System Updates

Post by ChiefPointThief »

Nuzzer71 wrote: 19 January 2024, 21:05
Jellby wrote: 19 January 2024, 19:05
Nuzzer71 wrote: 19 January 2024, 10:37 I hope so. I've stopped playing Hanabi as there is nothing to "work towards" without the ELO visible.
<caricature but=only about 50%>
So you don't really enjoy the game, you only enjoy seeing a larger number on the screen? Maybe it's good that you stop playing, so you can find a better use of your time with something you actually enjoy.
</caricature>
I enjoy the game but I also like a competitive element to games. Even if that's just competing with myself via a score.
Fyi. Your elo score is visible in lobby
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GeoPaladin
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Joined: 17 June 2023, 12:21

Re: 🌿ELO System Updates

Post by GeoPaladin »

Jellby wrote: 19 January 2024, 19:05
Nuzzer71 wrote: 19 January 2024, 10:37 I hope so. I've stopped playing Hanabi as there is nothing to "work towards" without the ELO visible.
<caricature but=only about 50%>
So you don't really enjoy the game, you only enjoy seeing a larger number on the screen? Maybe it's good that you stop playing, so you can find a better use of your time with something you actually enjoy.
</caricature>
I'm taking the caricature tags to mean you're not serious, but it's still worth emphasizing how important a progression system is if you're a competitive player. Becoming better at a game & earning a higher rank gives one a goal. Hiding progression effectively neuters that goal.

Some enjoy playing aimlessly and that's fine, but I like having a goal to aim for when playing a game. Suggesting that means I don't like the game implies that one is clueless.

Hence why I'm upset at the power-gaming "fix" that's penalizing me as a legit player. It's undercutting the progression and making it borderline meaningless.
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Jaky Hostinec
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Re: 🌿ELO System Updates

Post by Jaky Hostinec »

GeoPaladin wrote: 19 January 2024, 21:41
Jellby wrote: 19 January 2024, 19:05
Nuzzer71 wrote: 19 January 2024, 10:37 I hope so. I've stopped playing Hanabi as there is nothing to "work towards" without the ELO visible.
<caricature but=only about 50%>
So you don't really enjoy the game, you only enjoy seeing a larger number on the screen? Maybe it's good that you stop playing, so you can find a better use of your time with something you actually enjoy.
</caricature>
I'm taking the caricature tags to mean you're not serious, but it's still worth emphasizing how important a progression system is if you're a competitive player. Becoming better at a game & earning a higher rank gives one a goal. Hiding progression effectively neuters that goal.

Some enjoy playing aimlessly and that's fine, but I like having a goal to aim for when playing a game. Suggesting that means I don't like the game implies that one is clueless.

Hence why I'm upset at the power-gaming "fix" that's penalizing me as a legit player. It's undercutting the progression and making it borderline meaningless.
I'm not arguing with your general point, but only with the connection to Hanabi, which was the matter in the post you quoted: what kind of competitiveness is there, where players abandon the games they see they can't win? what kind of fair ELO can be get there?
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GeoPaladin
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Joined: 17 June 2023, 12:21

Re: 🌿ELO System Updates

Post by GeoPaladin »

Jaky Hostinec wrote: 19 January 2024, 22:18
GeoPaladin wrote: 19 January 2024, 21:41
Jellby wrote: 19 January 2024, 19:05

<caricature but=only about 50%>
So you don't really enjoy the game, you only enjoy seeing a larger number on the screen? Maybe it's good that you stop playing, so you can find a better use of your time with something you actually enjoy.
</caricature>
I'm taking the caricature tags to mean you're not serious, but it's still worth emphasizing how important a progression system is if you're a competitive player. Becoming better at a game & earning a higher rank gives one a goal. Hiding progression effectively neuters that goal.

Some enjoy playing aimlessly and that's fine, but I like having a goal to aim for when playing a game. Suggesting that means I don't like the game implies that one is clueless.

Hence why I'm upset at the power-gaming "fix" that's penalizing me as a legit player. It's undercutting the progression and making it borderline meaningless.
I'm not arguing with your general point, but only with the connection to Hanabi, which was the matter in the post you quoted: what kind of competitiveness is there, where players abandon the games they see they can't win? what kind of fair ELO can be get there?
I can't really speak for Hanabi as I've never played & was focusing strictly on the general point.

Do players not get heavily penalized on elo if they abandon games?
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