sourisdudesert wrote:We have in mind a system based on "Season points" like this :
_ when you beat an average player : +1 pt
_ when you beat a Good Player : + 10 pts
_ when you beat an Expert : + 100 pts
_ when you beat a Master : + 1000 pts
_ seasons points are reset to zero when each period (ex : year or season) begins.
_ at the end of the period, we attribute trophies based on who get the most points.
Note : only the first match against a player during a given period gives you season points, otherwise you'd just have to play 100+ games against the same player to be champion.
Well, I'm sorry to say this, but it doesn't seem like a good idea. That system has many flaws and it seems highly unfair.
1. The way the points are awarded based on the opponent level is unfair
The groups are too large (200 elo), and the difference between the points is too big (10x).
As a result, you get the same number of points for beating the players with 1800 and 1990 elo, which seems unfair. Even worse, beating the 1800 elo player would get you 10x more points than beating the player with almost the same skill - 1790 elo. It just doesn't seem right.
The following figure depicts the expectation of earned points based on the opponent skill, for a player with 1700 elo, and no-luck game.
2. The system rewards the frequent play rather than skill
It is far better to win 30 out of 100 games, than 20 out of 20. Basicly, it will become a contest who will play more games, not who is the better player.
There are players who specialize in a single game and plays that game over and over. It is impossible to compete with these players if you enjoy playing many different games, like most of us do.
3. It will become more difficult to find the opponents; the total number of the played games may decrease
Some players will become desired targets (players at the bottom of the range, i.e. 1800-1820), while others will be heavily avoided. Who would like to play with a 1790 player, when you have the same chance against 1800 player, and 10x bigger reward!?
Therefore, it would be extremely difficult for players at the top of the range to find the opponents.
In addition, the fact that only the first match against a player is rewarded will make it even more difficult to find the opponents.
4. The system is unfavorable to the Masters
In some games there are only a one or two Masters. For those Masters the system is unfair. For example, take a look at Tokaido:
There is only one Master (Journeyman), and 50+ experts. Journeyman is clearly the best player, however, he has no opportunity to play against other masters. He may play with 10 experts, win 9 of those 10 games and get 900 points. However, the player who beats him will instantly get 1000 points and get on the top of the ranking. It seems unfair, but is seems you already know that:
sourisdudesert wrote:So being less than a Master is a kind of advantage too (as your opponent will gain less point than you in case of a victory).
Yes, being a Master is a disadvantage. Don't you think it's unfair?
5. The new system would not solve any elo related problems, it would mearely introduce new ones
Since the new system uses elo as a reference, it will necessarily inherit most of the elo related problems (luck-based games, multiplayers...).
And since the titles (master, expert...) will continite to be based on elo, people will still care about elo. In fact, I believe that many players care more about the title than the rank. For example, take a look at the Race for the Galaxy rankings. Do you think someone with elo 1810 is more happy about the fact that he is
TOP 200 player, or that he is an
expert?