Re: Red thumb evolution (step 1)
Posted: 11 October 2016, 18:06
Did you miss the part in my post where I said that disliking this implementation because people may change is valid? I'm clearly acknowledging that I understand why players feel that way, but my experience has shown that the players I blacklisted did not change their behavior, which reaffirms why it was right for me to red thumb them in the first place. Your "I don't know why that's hard to understand" comment was completely unnecessary and unfounded.Liallan wrote:You can wonder all your want, but it's not true in my case, and I suspect not in a lot of cases. I've given very few red thumbs, and I don't do it cause someone didn't say hi, or cause they had the gall to beat me, or silly things. I'm also someone who leaves a green thumb for everyone I play with, except in some rare cases when it doesn't feel right but not bad enough for red. I just left a red one though, I detested the thing saying I wouldn't be able to play him again. I'd forgotten about this and that really rubbed me the wrong way when I saw that.Shaq Jenkins wrote: I'm starting to wonder if the people complaining are giving red thumbs out too freely and that's why they're terrified by this new change...
Part of it is cause people change, we don't always know situations, etc. But part of it is because I don't like it having control over who I can or cannot play with. I don't know why that's hard to understand. I don't like "auto" stuff. I want to have control of it myself. And I'm not "terrified" by it. I just don't like it.
I like this change - it'll stop players from giving out red thumbs for petty reasons.
Doubtful. If someone wants to give one for a petty reason, they'll do it. And worse, since petty reasons aren't in the list of options, they'll pick what sounds like a good reason, so it'll be falsified anyway.
The only thing it might solve is people who think the thumbs are for their personal knowledge rather than a stat that publicly goes on the player, and there's other ways to solve that.