But Hanabi is a competitive game !! I joined several (physical) tournaments and we were playing with the original rule, with no way of stocking information expect by moving card around. So my question is : who are we to determine what is the "intent of the game and the designer" to know what should the adaptation on BGA looks like ? (unless you are the creator of Hanabi or 7Wonders ofc)yellososus wrote: ↑21 July 2020, 07:52That's like your wrong opinion. And here is why: not competitive games can have all the cheats they want for the players, because they are not competitive, cheats there apply to everyone the same way, it is not like pythia AT ALL, and even you must see that.
So again, I am not arguing about the fairness of this, or the fact that some players/tournaments would choose to play without it, that's up to them and of course the rules should be the same for all the players once the setup is choosed.
We are only arguing about whether this could enhance the gameplay for intermediate players to help them learn faster or not. Tadachini provided a list of 14 skills that he thinks are more important than memorization in this game and dschingis27 agreed on this aspect, but of course you may think that the memorization is very important in this game and we are just trying to know why you think that, so please stop say "cheating" at every single post like it's an explanation and just give your feeling about why is memorization so important in 7Wonders and why removing it would make the game less interesting.
Same for Bridge and Dominion, I personnally think that this memorization thing is a bummer for new/intermediate players and that it could enhance the game to be able to look at discarded and collected cards to focus on more strategic aspect, and again you might disagree and I would love to know why you think this is a key aspect of the game.