i like a lot of the ideas in here. that said, i'm wondering why you couldn't introduce a separate seasonal ELO stat separate from the regular ELO. your regular ELO could continue to be a BGA member only feature, while the seasonal ELO could be seen by everyone. your titles would still be based on your regular ELO, and the regular ELO would still be used for game restrictions so that aspect will not be affected by your seasonal performance. your seasonal ELO could have a different name to avoid confusion between the 2 stats, and by splitting the 2 ELO scores, you could avoid seeding the seasons ... just have everyone start their seasonal ELO at 1500.sourisdudesert wrote:Thanks you all for your continuous feedback on this question. This is very helpul as we are still thinking about improving the ranking system.
What we have in mind at now has slightly evolved compared this this "Seasons point" system, but our objectives remains the same :What we have in mind at now :
- We want to introduce regular "Seasons", to give you permanent achievements when you reach the top, in replacement of the current "volatile" trophy that you lose as soon as you lose your ranking.
- We want to give "Seasons trophies" to players who really deserve it, which means you won't be able to win a trophy just by beating a beginner every month.
- We want a system than is less discouraging for weak players. At now they starts at 1500, and then decrease to 1200-1300 after few games which is quite discouraging.
The "ELO reset" seems quite rude, but each time we are launching a new game on BGA everyone is starting at 1500 and the first month there is a really good competitive atmosphere to "take the first trophies" for this game. Our idea is to re-create this dynamic each Season for each game to avoid a "static" competition like it is right now.
- Keep the ELO for ranking.
- At the beginning of each Seasons, decrease the ELOs of everyone to a starting point (ex : to 1900 for those above 1900, to 1700 for those between 1700 and 1900, ...).
- From that point, this would be the start of the "ELO race" for this new Season.
- At the same time, there would be a minimum for ELO (beginner level) to make sure no player could not get a lesser rank than a beginner.
... and of course current ELO leaders would automatically received the "first" Seasons trophies to materialize their achievements with the previous system.
i still like the idea of replacing the current temporary trophies with the seasonal ones (while awarding the first ones to the current leaders). i'm assuming that only the top seasonal trophy would count, so once someone gets the #1 seasonal trophy, they will no longer be able to gain any more prestige points for ELO trophies from that game. that would encourage players to aim for trophies in other games if they want to still compete on the prestige leaderboards ... which will start being more volatile as more players aim for the top trophies in more games instead of just their favourites.
so, the regular ELO scores will still be useful for game matchups, but since the trophies and prestige will reflect the top performance, that takes a lot of pressure off of maintaining the regular ELO score, which might encourage more risk-taking / flexibility in opponent and game selection.