Meeplelowda wrote: ↑03 September 2026, 23:06
FrankJones wrote: ↑03 September 2026, 21:51
And the "most time left on clock" method is almost as silly as the expulsion rule.
What are you proposing as an alternative?
Many years ago, I played regularly on a site where tournaments were by far the main way people played. For every game, the system auto-generated at least 2 tournaments a week: 1 "fast" (24 hours per move) and one "slow" (48 hours per move). Each player's clock was frozen for 48 hours during whichever 2 days that player selected as his or her "weekend". Major holidays also froze the clock.
Each round grouped players into sections of 4 or 5, round robin, play 2 games against each opponent, the best in each round advanced. If multiple players tied, they all advance, and then in round 2, players were group again randomly. Eventually there would be one final round, and the winner ... wins the tournament.
There was no specified duration for the tournament. It ended when it ended.
It worked fine, and rarely did people complain about it. Because the tournaments were so frequent, it wasn't so crucial that the tournaments had some sort of arbitrary duration limit to each round or the overall tournament.