Twilight Imperium

Future games in need of testing and feedback
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jimmyjoefredbob
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Joined: 23 January 2020, 06:37

Re: Twilight Imperium

Post by jimmyjoefredbob »

GTSchemer wrote: 03 March 2026, 08:38 New features:
* Added "Pass Action Phase In Advance" button. This can be used to save time when you want to pass the rest of the action phase.
* Added buttons to skip strategy card secondary abilities in advance. These buttons can be found on strategy card tooltips and the All Strategy Cards dialog.
* Added "Before I assign hits" button to "Advanced Pause Options" dialog. An active player might use this to buy a Maneuvering Jets card from Hacan.
* Updated damaged unit rendering to show a '/' separator if both undamaged and damaged units exist.
* Updated "Incoming Units" system attachment to be centered.
* Updated gravity rift rules to only give +1 movement once per ship, even if a ship doubles back.


Here is a strategy card tooltip by default:
Image

Here is a strategy card tooltip after you click the button:
Image

You can also see these buttons if you open the Cards tab and click "All Strategy Cards". Note the buttons only show up if you are in the active phase, and only for ready strategy cards belonging to other players.
The updated gravity rift rule seems to contradict LRR 1.3, section 37.3:
37.3 A gravity rift can affect the same ship multiple times during a single movement.
Is this intended? Or am I misunderstanding something?
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

jimmyjoefredbob wrote: 23 April 2026, 21:58The updated gravity rift rule seems to contradict LRR 1.3, section 37.3:
37.3 A gravity rift can affect the same ship multiple times during a single movement.
Is this intended? Or am I misunderstanding something?
Correct, this is based on the Thunder's Edge ruling, and implemented with approval from Fantasy Flight Games so it is consistent across the base game and all potential expansions.

Here is the clarification from the Thunder's Edge rules: https://snipboard.io/mW0NBu.jpg

This change is also noted ingame on BGA if you click the (?) icon and then the Implementation tab, scrolling down a bit.
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

New build:

* Added table option "Allow Waiting for Transaction Response". This is enabled by default for all games already in progress.

* If enabled, this allows a player sending a transaction to click "Submit and Wake". This pauses the game and wakes the target player to respond.

* This is intended only for very important transactions, so it is only possible to wake a single player until a response is received.

* If the feature is misused to keep waking someone, they can either block offers from that player, or disable the wake feature in the Alerts tab with the "Advanced Pause Options" button.
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ysubmarine
Posts: 9
Joined: 20 June 2016, 22:25

Re: Twilight Imperium

Post by ysubmarine »

This is awesome! Allowing to wake Players on important transactions is a real game changer in my opinion. This really improves the game flow. Also nice job with the disable Option to prevent it from being abused.

Love it ❤️❤️❤️
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Leruni
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Joined: 17 April 2024, 17:10

Re: Twilight Imperium

Post by Leruni »

Again great job GTS!

Do you have any idea of timing for beta?
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Leruni wrote: 28 April 2026, 10:59 Again great job GTS!

Do you have any idea of timing for beta?
No, I am working on zombie mode now, and will then request beta. It depends how much longer it takes.
Skullblaca
Posts: 3
Joined: 07 April 2023, 14:16

Re: Twilight Imperium

Post by Skullblaca »

Where do we post feature requests? I feel like the bug report system shouldn't be for feature requests, but maybe it is?

Anyway, is there a possibility to see which agenda cards have been placed on top or remained on top? If I had politics and forgot by the time we get to the agenda phase, then I haven't found a way to recheck what I placed on top.
Also if there is no agenda phase yet and the next politics player keeps both agendas on top, then I should have information on that as well, just not know which order 🤔
Is that already in there and I can't find it? Or could that be a small UI upgrade? 😇

Thanks for all your hard work!
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Skullblaca wrote: 29 April 2026, 07:24 Where do we post feature requests? I feel like the bug report system shouldn't be for feature requests, but maybe it is?

Anyway, is there a possibility to see which agenda cards have been placed on top or remained on top? If I had politics and forgot by the time we get to the agenda phase, then I haven't found a way to recheck what I placed on top.
Also if there is no agenda phase yet and the next politics player keeps both agendas on top, then I should have information on that as well, just not know which order 🤔
Is that already in there and I can't find it? Or could that be a small UI upgrade? 😇

Thanks for all your hard work!
Whether cards are placed on top is in the History log when Politics is used.

However the IDENTITY OF of those cards if you peeked is secret. It was discussed but at least for now, you get you chance to look and then have to remember or make a note.

For turn-based BGA games, notes like that are the intended function of the notes button (pencil icon) in the top right.
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Andehpants
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Joined: 28 April 2024, 11:40

Re: Twilight Imperium

Post by Andehpants »

What does "allow transport from destination" in the Map settings do?
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Andehpants wrote: 12 May 2026, 13:26 What does "allow transport from destination" in the Map settings do?
There were a lot of bug reports because of players accidentally picking up fighters or infantry by accident in the move target.

To avoid this, if I recall correctly, the game now never offers you this except for the case where you could hop infantry from one planet to another in the same system.

I haven't tested it in a while, but I think that option would allow you to do those transports from the move destination that basically don't have any effect.
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