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Re: Twilight Imperium
Posted: 13 May 2026, 02:17
by GTSchemer
Just a note, zombie support is roughly 1 / 3 complete.
Unfortunately, there may occasionally be bugs because of the changes behind the scenes to support this. If you see anything weird, please pause the table and create a report as soon as possible so I can investigate.
Thanks to the many alpha testers who have helped thus far.
Re: Twilight Imperium
Posted: 13 May 2026, 21:43
by DaveLarson
I haven't started a game with the Table Host Custom Setup option but I think I would like to use this option to recreate the map from a current game.
I have a game of 4 friendly competitors and we need to take a break for a few weeks. We haven't gotten too far but we did create a user based map. Do to one player's first turn being less than desired we were planning to start a new game with the same factions and the same map. Is this possible through the Table Host Custom Setup option. How is this achieved? Is there a way to export a map from BGA to then import into another game?
Re: Twilight Imperium
Posted: 13 May 2026, 22:13
by GTSchemer
DaveLarson wrote: ↑13 May 2026, 21:43
I haven't started a game with the Table Host Custom Setup option but I think I would like to use this option to recreate the map from a current game.
I have a game of 4 friendly competitors and we need to take a break for a few weeks. We haven't gotten too far but we did create a user based map. Do to one player's first turn being less than desired we were planning to start a new game with the same factions and the same map. Is this possible through the Table Host Custom Setup option. How is this achieved? Is there a way to export a map from BGA to then import into another game?
Thanks for the suggestion. There is now a button called "Export Map String" in the History tab, under the log area. It will copy the map string to the clipboard (and also the browser console as an info message, in case the clipboard copy did not work).
Re: Twilight Imperium
Posted: 16 May 2026, 11:24
by 19Arx
Can you add a time limit? The games drag on forever, and I don't think I've been able to finish a single 6-player game. Or, okay, when’s the release?)
Re: Twilight Imperium
Posted: 16 May 2026, 13:45
by GTSchemer
19Arx wrote: ↑16 May 2026, 11:24
Can you add a time limit? The games drag on forever, and I don't think I've been able to finish a single 6-player game. Or, okay, when’s the release?)
Beta games can have a time limit, but you will still probably need to find players who make moves frequently and are dedicated in order to set up a 6 player game.
Before I can request beta I am required to finish zombie mode. I am just over 50% progress at the moment, out of roughly 190 logical items that need handled for zombies.
Re: Twilight Imperium
Posted: 21 May 2026, 09:35
by Glindwein
How do you access Twilight matches to help playtest the game
Re: Twilight Imperium
Posted: 22 May 2026, 19:54
by GTSchemer
Glindwein wrote: ↑21 May 2026, 09:35
How do you access Twilight matches to help playtest the game
Everyone can play when it reaches beta, hopefully in June.
A couple general notes for any alpha testers that still follow this thread:
* I will be busy next week and may be slow to respond to bug reports until the end of May.
* Zombie mode is around 80% finished. You still
shouldn't abandon games, but if someone does, you are welcome to keep playing and test if the zombie mode works. As usual, pause the game and make a bug report if you see an error. Note that zombie players are not intended to be clever, and mostly just pass or do the minimum allowed by the game.
* Once public beta is reached, free BGA accounts can play using the 6 recommended factions (Sol, N'orr, Hacan, Letnev, Jol-Nar, Xxcha). However, only premium BGA accounts can play with the other 11 factions. Thanks in advance for your understanding about this.
Re: Twilight Imperium
Posted: 23 May 2026, 11:32
by Glindwein
I'm already in, thanks a lot! I have the game in Spanish.
Is anyone currently working on the translation?
Or who can I talk to so I can help them out?"
Re: Twilight Imperium
Posted: 28 May 2026, 16:15
by LuksmGame
GTSchemer wrote: ↑22 May 2026, 19:54
Glindwein wrote: ↑21 May 2026, 09:35
How do you access Twilight matches to help playtest the game
Everyone can play when it reaches beta, hopefully in June.
A couple general notes for any alpha testers that still follow this thread:
* I will be busy next week and may be slow to respond to bug reports until the end of May.
* Zombie mode is around 80% finished. You still
shouldn't abandon games, but if someone does, you are welcome to keep playing and test if the zombie mode works. As usual, pause the game and make a bug report if you see an error. Note that zombie players are not intended to be clever, and mostly just pass or do the minimum allowed by the game.
* Once public beta is reached, free BGA accounts can play using the 6 recommended factions (Sol, N'orr, Hacan, Letnev, Jol-Nar, Xxcha). However, only premium BGA accounts can play with the other 11 factions. Thanks in advance for your understanding about this.
Insane work man. You're the best. Thank you very much for what you're achieveing here. As a TI player I feel a lot of gratitude toward you <3
Re: Twilight Imperium
Posted: 29 May 2026, 06:17
by 19Arx
But is it really necessary to make players feel inferior?

Hmm, well, let the paid accounts play with each other
