Personally i believe this would be a very reasonable improvement. -- don't know how much difficult from a technical standpoint --demiurgsage wrote:If you want to make Karma more friendly to experienced and loayal players you can make the following improvement.
Add invisible Karma points above 100 for players with maximum reputation at rate 0.4 points per game without time penalty. The maximum number of invisible points is 100. Nobody can see this invisible part of reputation. But if a player get a penalty his invisible points decrease first. So if his reputation is 100(45) and he gets a penalty 20, his reputation becomes 100(25), and his visible Karma stays 100. The improvement is needed to players with thousands games don't lose maximum reputation level at random quits.
Think of a frequent player with hundreds of green thumbs and good games (no overtime, no quit). If he/she happens to quit 3 times in a month (maybe just for connection problems) then his/her karma would drop to 50 (with some problems of being accepted to new tables). Seems quite unfair and misleading as regards the player (good) behavior.
In the old system, if you saw a player with 3 quits out of hundreds of games + green thumbs you would have probably played without any problem.
Having some sort of "ghost" credit in case your karma reach 100 would make sense and would be in line with the reputation system of this community.